CServerPlugin::UpdateInstalledPluginInfo
0x002093a0 · 192 bytes · __thiscall
_ZN13CServerPlugin25UpdateInstalledPluginInfoEv
Decompiled
undefined (1 param)
/* CServerPlugin::UpdateInstalledPluginInfo() */
void __thiscall CServerPlugin::UpdateInstalledPluginInfo(CServerPlugin *this)
{
int iVar1;
char *pcVar2;
int iVar3;
int in_GS_OFFSET;
char local_420 [1024];
int local_20;
iVar3 = 0;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
this[0x41c] = (CServerPlugin)0x0;
if (0 < *(int *)(this + 0x10)) {
do {
pcVar2 = " (disabled)";
iVar1 = *(int *)(*(int *)(this + 4) + iVar3 * 4);
if (*(char *)(iVar1 + 0x100) == '\0') {
pcVar2 = "";
}
iVar3 = iVar3 + 1;
V_snprintf(local_420,0x400,"%s%s\n",iVar1,pcVar2);
V_strncat((char *)(this + 0x41c),local_420,0x800,-1);
} while (iVar3 < *(int *)(this + 0x10));
}
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.