L L4D2node

CServerPlugin::LoadPlugins

0x002098f0 · 462 bytes · __thiscall

_ZN13CServerPlugin11LoadPluginsEv

Decompiled

undefined (1 param)

/* CServerPlugin::LoadPlugins() */

void __thiscall CServerPlugin::LoadPlugins(CServerPlugin *this)

{
  CPlugin *this_00;
  char cVar1;
  uint uVar2;
  KeyValues *this_01;
  char *pcVar3;
  code *pcVar4;
  undefined4 uVar5;
  IBaseFileSystem *pIVar6;
  int iVar7;
  
  iVar7 = 0;
  if (0 < *(int *)(this + 0x10)) {
    do {
      this_00 = *(CPlugin **)(*(int *)(this + 4) + iVar7 * 4);
      if (this_00 != (CPlugin *)0x0) {
        CPlugin::~CPlugin(this_00);
        operator_delete(this_00);
      }
      iVar7 = iVar7 + 1;
    } while (iVar7 < *(int *)(this + 0x10));
  }
  *(undefined4 *)(this + 0x10) = 0;
  CUtlMemory<CPlugin*,int>::Purge((CUtlMemory<CPlugin*,int> *)(this + 4));
  *(undefined4 *)(this + 0x14) = *(undefined4 *)(this + 4);
  iVar7 = Sys_FindFirst("addons/*.vdf",(char *)0x0,0);
  while (iVar7 != 0) {
    DevMsg("Plugins: found file \"%s\"\n",iVar7);
    pcVar4 = *(code **)(*(int *)(g_pFileSystem + 4) + 0x28);
    uVar2 = va("addons/%s",iVar7);
    cVar1 = (*pcVar4)(g_pFileSystem + 4,uVar2,&DAT_002a0772);
    if (cVar1 != '\0') {
      this_01 = KeyValues::operator_new((KeyValues *)0x2c,uVar2);
                    /* try { // try from 002099e6 to 002099ea has its CatchHandler @ 00209abe */
      KeyValues::KeyValues(this_01,"Plugins",(IKeyValuesSystem *)0x0,false);
      pcVar3 = (char *)va("addons/%s",iVar7);
      pIVar6 = (IBaseFileSystem *)0x0;
      if (g_pFileSystem != 0) {
        pIVar6 = (IBaseFileSystem *)(g_pFileSystem + 4);
      }
      KeyValues::LoadFromFile(this_01,pIVar6,pcVar3,"MOD");
      iVar7 = KeyValues::GetString(this_01,"file",(char *)0x0);
      if (iVar7 != 0) {
        pcVar3 = (char *)KeyValues::GetString(this_01,"file","");
        LoadPlugin(this,pcVar3);
      }
      KeyValues::deleteThis();
    }
    iVar7 = Sys_FindNext((char *)0x0,0);
  }
  Sys_FindClose();
  pcVar4 = (code *)Sys_GetFactory(g_GameDLL);
  uVar5 = (*pcVar4)("PluginHelpersCheck001",0);
  *(undefined4 *)(this + 0x18) = uVar5;
  VerifyPluginSignatures(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)