GetObjectClassName
0x00205db0 · 62 bytes · __cdecl
_Z18GetObjectClassNamei
Decompiled
undefined (1 param)
/* GetObjectClassName(int) */
char * GetObjectClassName(int param_1)
{
int iVar1;
char *pcVar2;
if ((-1 < param_1) && (param_1 < DAT_003b816c)) {
iVar1 = param_1 * 0x10 + DAT_003b8174;
if (*(int *)(iVar1 + 0xc) != 0) {
/* WARNING: Could not recover jumptable at 0x00205dde. Too many branches */
/* WARNING: Treating indirect jump as call */
pcVar2 = (char *)(**(code **)(**(int **)(iVar1 + 8) + 0xc))();
return pcVar2;
}
return "";
}
return "[unknown]";
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.