L L4D2node

VectorXY_Encode

0x00149b10 · 1424 bytes · __cdecl

_Z15VectorXY_EncodePKhP8DVariantPK8SendPropP8bf_writei

Decompiled

undefined (5 params)

/* VectorXY_Encode(unsigned char const*, DVariant*, SendProp const*, bf_write*, int) */

void VectorXY_Encode(uchar *param_1,DVariant *param_2,SendProp *param_3,bf_write *param_4,
                    int param_5)

{
  float fVar1;
  int iVar2;
  undefined4 uVar3;
  int iVar4;
  uint *puVar5;
  undefined4 uVar6;
  int iVar7;
  uint uVar8;
  int iVar9;
  int in_GS_OFFSET;
  uint local_38;
  uint local_30;
  
  iVar2 = *(int *)(in_GS_OFFSET + 0x14);
  uVar8 = *(uint *)(param_3 + 0x3c);
  fVar1 = *(float *)param_2;
  if ((uVar8 & 2) == 0) {
    if ((uVar8 & 0x1000) == 0) {
      if ((uVar8 & 0x2000) == 0) {
        if ((uVar8 & 0x4000) == 0) {
          if ((uVar8 & 4) == 0) {
            if ((uVar8 & 0x20) == 0) {
              if ((((uVar8 & 0x8000) == 0) && ((uVar8 & 0x10000) == 0)) && ((uVar8 & 0x20000) == 0))
              {
                if (fVar1 < *(float *)(param_3 + 0x10)) {
                  if ((uVar8 & 0x10) == 0) {
                    uVar3 = *(undefined4 *)(param_3 + 0x30);
                    uVar6 = GetObjectClassName(param_5);
                    DataTable_Warning("(class %s): Out-of-range value (%f) in SendPropFloat \'%s\', clamping.\n"
                                      ,uVar6,(double)fVar1,uVar3);
                  }
                  local_30 = *(uint *)(param_3 + 0xc);
                  local_38 = 0;
                  iVar4 = *(int *)(param_4 + 8);
                  uVar8 = *(uint *)(param_4 + 0xc);
                  if (iVar4 < (int)(local_30 + uVar8)) goto LAB_00149e90;
                }
                else {
                  if (fVar1 < *(float *)(param_3 + 0x14) || fVar1 == *(float *)(param_3 + 0x14)) {
                    local_38 = (uint)ROUND((fVar1 - *(float *)(param_3 + 0x10)) *
                                           *(float *)(param_3 + 0x34));
                    local_30 = *(uint *)(param_3 + 0xc);
                  }
                  else {
                    local_30 = *(uint *)(param_3 + 0xc);
                    local_38 = (1 << ((byte)local_30 & 0x1f)) - 1;
                    if ((uVar8 & 8) == 0) {
                      uVar3 = *(undefined4 *)(param_3 + 0x30);
                      uVar6 = GetObjectClassName(param_5);
                      DataTable_Warning("%s: Out-of-range value (%f) in SendPropFloat \'%s\', clamping.\n"
                                        ,uVar6,(double)fVar1,uVar3);
                      local_30 = *(uint *)(param_3 + 0xc);
                    }
                  }
                  uVar8 = *(uint *)(param_4 + 0xc);
                  iVar4 = *(int *)(param_4 + 8);
                  if (iVar4 < (int)(local_30 + uVar8)) {
LAB_00149e90:
                    *(int *)(param_4 + 0xc) = iVar4;
                    param_4[0x10] = (bf_write)0x1;
                    goto LAB_00149c90;
                  }
                }
                iVar4 = ((int)uVar8 >> 5) * 4;
                uVar8 = uVar8 & 0x1f;
                puVar5 = (uint *)(iVar4 + *(int *)param_4);
                *puVar5 = (&g_BitWriteMasks)[uVar8 * 0x21 + local_30] & *puVar5 |
                          local_38 << (sbyte)uVar8;
                iVar7 = 0x20 - uVar8;
                if (iVar7 < (int)local_30) {
                  puVar5 = (uint *)(*(int *)param_4 + 4 + iVar4);
                  *puVar5 = (&g_BitWriteMasks)[local_30 - iVar7] & *puVar5 |
                            local_38 >> ((byte)iVar7 & 0x1f);
                }
                *(uint *)(param_4 + 0xc) = *(int *)(param_4 + 0xc) + local_30;
                uVar8 = *(uint *)(param_3 + 0x3c);
                fVar1 = *(float *)(param_2 + 4);
                goto joined_r0x00149c9b;
              }
              bf_write::WriteBitCellCoord(param_4,fVar1,*(undefined4 *)(param_3 + 0xc));
            }
            else {
              bf_write::WriteBitNormal(param_4,fVar1);
            }
          }
          else {
            bf_write::WriteBitFloat(param_4,fVar1);
          }
        }
        else {
          bf_write::WriteBitCoordMP(param_4,fVar1,2);
        }
      }
      else {
        bf_write::WriteBitCoordMP(param_4,fVar1,1);
      }
    }
    else {
      bf_write::WriteBitCoordMP(param_4,fVar1,0);
    }
  }
  else {
    bf_write::WriteBitCoord(param_4,fVar1);
  }
LAB_00149c90:
  uVar8 = *(uint *)(param_3 + 0x3c);
  fVar1 = *(float *)(param_2 + 4);
joined_r0x00149c9b:
  if ((uVar8 & 2) == 0) {
    if ((uVar8 & 0x1000) == 0) {
      if ((uVar8 & 0x2000) == 0) {
        if ((uVar8 & 0x4000) == 0) {
          if ((uVar8 & 4) == 0) {
            if ((uVar8 & 0x20) == 0) {
              if ((((uVar8 & 0x8000) == 0) && ((uVar8 & 0x10000) == 0)) && ((uVar8 & 0x20000) == 0))
              {
                if (*(float *)(param_3 + 0x10) <= fVar1) {
                  if (fVar1 < *(float *)(param_3 + 0x14) || fVar1 == *(float *)(param_3 + 0x14)) {
                    local_30 = (uint)ROUND((fVar1 - *(float *)(param_3 + 0x10)) *
                                           *(float *)(param_3 + 0x34));
                    iVar4 = *(int *)(param_3 + 0xc);
                  }
                  else {
                    iVar4 = *(int *)(param_3 + 0xc);
                    local_30 = (1 << ((byte)iVar4 & 0x1f)) - 1;
                    if ((uVar8 & 8) == 0) {
                      uVar3 = *(undefined4 *)(param_3 + 0x30);
                      uVar6 = GetObjectClassName(param_5);
                      DataTable_Warning("%s: Out-of-range value (%f) in SendPropFloat \'%s\', clamping.\n"
                                        ,uVar6,(double)fVar1,uVar3);
                      iVar4 = *(int *)(param_3 + 0xc);
                    }
                  }
                }
                else {
                  if ((uVar8 & 0x10) == 0) {
                    uVar3 = *(undefined4 *)(param_3 + 0x30);
                    uVar6 = GetObjectClassName(param_5);
                    DataTable_Warning("(class %s): Out-of-range value (%f) in SendPropFloat \'%s\', clamping.\n"
                                      ,uVar6,(double)fVar1,uVar3);
                  }
                  iVar4 = *(int *)(param_3 + 0xc);
                  local_30 = 0;
                }
                uVar8 = *(uint *)(param_4 + 0xc);
                if (*(int *)(param_4 + 8) < (int)(uVar8 + iVar4)) {
                  *(int *)(param_4 + 0xc) = *(int *)(param_4 + 8);
                  param_4[0x10] = (bf_write)0x1;
                }
                else {
                  iVar7 = ((int)uVar8 >> 5) * 4;
                  uVar8 = uVar8 & 0x1f;
                  puVar5 = (uint *)(*(int *)param_4 + iVar7);
                  *puVar5 = (&g_BitWriteMasks)[uVar8 * 0x21 + iVar4] & *puVar5 |
                            local_30 << (sbyte)uVar8;
                  iVar9 = 0x20 - uVar8;
                  if (iVar9 < iVar4) {
                    puVar5 = (uint *)(*(int *)param_4 + 4 + iVar7);
                    *puVar5 = (&g_BitWriteMasks)[iVar4 - iVar9] & *puVar5 |
                              local_30 >> ((byte)iVar9 & 0x1f);
                  }
                  *(int *)(param_4 + 0xc) = *(int *)(param_4 + 0xc) + iVar4;
                }
              }
              else {
                bf_write::WriteBitCellCoord(param_4,fVar1,*(undefined4 *)(param_3 + 0xc));
              }
            }
            else {
              bf_write::WriteBitNormal(param_4,fVar1);
            }
          }
          else {
            bf_write::WriteBitFloat(param_4,fVar1);
          }
        }
        else {
          bf_write::WriteBitCoordMP(param_4,fVar1,2);
        }
      }
      else {
        bf_write::WriteBitCoordMP(param_4,fVar1,1);
      }
    }
    else {
      bf_write::WriteBitCoordMP(param_4,fVar1,0);
    }
  }
  else {
    bf_write::WriteBitCoord(param_4,fVar1);
  }
  if (iVar2 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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