L L4D2node

Float_Encode

0x001496e0 · 720 bytes · __cdecl

_Z12Float_EncodePKhP8DVariantPK8SendPropP8bf_writei

Decompiled

undefined (5 params)

/* Float_Encode(unsigned char const*, DVariant*, SendProp const*, bf_write*, int) */

void Float_Encode(uchar *param_1,DVariant *param_2,SendProp *param_3,bf_write *param_4,int param_5)

{
  float fVar1;
  int iVar2;
  undefined4 uVar3;
  int iVar4;
  undefined4 uVar5;
  uint uVar6;
  int iVar7;
  int iVar8;
  uint *puVar9;
  int in_GS_OFFSET;
  uint local_30;
  
  iVar2 = *(int *)(in_GS_OFFSET + 0x14);
  uVar6 = *(uint *)(param_3 + 0x3c);
  fVar1 = *(float *)param_2;
  if ((uVar6 & 2) != 0) {
    bf_write::WriteBitCoord(param_4,fVar1);
    goto LAB_00149820;
  }
  if ((uVar6 & 0x1000) != 0) {
    bf_write::WriteBitCoordMP(param_4,fVar1,0);
    goto LAB_00149820;
  }
  if ((uVar6 & 0x2000) != 0) {
    bf_write::WriteBitCoordMP(param_4,fVar1,1);
    goto LAB_00149820;
  }
  if ((uVar6 & 0x4000) != 0) {
    bf_write::WriteBitCoordMP(param_4,fVar1,2);
    goto LAB_00149820;
  }
  if ((uVar6 & 4) != 0) {
    bf_write::WriteBitFloat(param_4,fVar1);
    goto LAB_00149820;
  }
  if ((uVar6 & 0x20) != 0) {
    bf_write::WriteBitNormal(param_4,fVar1);
    goto LAB_00149820;
  }
  if ((((uVar6 & 0x8000) != 0) || ((uVar6 & 0x10000) != 0)) || ((uVar6 & 0x20000) != 0)) {
    bf_write::WriteBitCellCoord(param_4,fVar1,*(undefined4 *)(param_3 + 0xc));
    goto LAB_00149820;
  }
  if (fVar1 < *(float *)(param_3 + 0x10)) {
    if ((uVar6 & 0x10) == 0) {
      uVar3 = *(undefined4 *)(param_3 + 0x30);
      uVar5 = GetObjectClassName(param_5);
      DataTable_Warning("(class %s): Out-of-range value (%f) in SendPropFloat \'%s\', clamping.\n",
                        uVar5,(double)fVar1,uVar3);
    }
    iVar4 = *(int *)(param_3 + 0xc);
    local_30 = 0;
    uVar6 = *(uint *)(param_4 + 0xc);
    iVar7 = *(int *)(param_4 + 8);
    if (iVar7 < (int)(iVar4 + uVar6)) goto LAB_001498a4;
  }
  else {
    if (fVar1 < *(float *)(param_3 + 0x14) || fVar1 == *(float *)(param_3 + 0x14)) {
      local_30 = (uint)ROUND((fVar1 - *(float *)(param_3 + 0x10)) * *(float *)(param_3 + 0x34));
      iVar4 = *(int *)(param_3 + 0xc);
    }
    else {
      iVar4 = *(int *)(param_3 + 0xc);
      local_30 = (1 << ((byte)iVar4 & 0x1f)) - 1;
      if ((uVar6 & 8) == 0) {
        uVar3 = *(undefined4 *)(param_3 + 0x30);
        uVar5 = GetObjectClassName(param_5);
        DataTable_Warning("%s: Out-of-range value (%f) in SendPropFloat \'%s\', clamping.\n",uVar5,
                          (double)fVar1,uVar3);
        iVar4 = *(int *)(param_3 + 0xc);
      }
    }
    uVar6 = *(uint *)(param_4 + 0xc);
    iVar7 = *(int *)(param_4 + 8);
    if (iVar7 < (int)(iVar4 + uVar6)) {
LAB_001498a4:
      *(int *)(param_4 + 0xc) = iVar7;
      param_4[0x10] = (bf_write)0x1;
      goto LAB_00149820;
    }
  }
  iVar7 = ((int)uVar6 >> 5) * 4;
  uVar6 = uVar6 & 0x1f;
  puVar9 = (uint *)(*(int *)param_4 + iVar7);
  *puVar9 = (&g_BitWriteMasks)[uVar6 * 0x21 + iVar4] & *puVar9 | local_30 << (sbyte)uVar6;
  iVar8 = 0x20 - uVar6;
  if (iVar8 < iVar4) {
    puVar9 = (uint *)(*(int *)param_4 + 4 + iVar7);
    *puVar9 = (&g_BitWriteMasks)[iVar4 - iVar8] & *puVar9 | local_30 >> ((byte)iVar8 & 0x1f);
  }
  *(int *)(param_4 + 0xc) = *(int *)(param_4 + 0xc) + iVar4;
LAB_00149820:
  if (iVar2 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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