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SV_MaybeWriteSendTable

0x00205450 · 354 bytes · __regparm3

_Z22SV_MaybeWriteSendTableP9SendTableR8bf_writeb.part.24

Decompiled

undefined (3 params)

/* SV_MaybeWriteSendTable(SendTable*, bf_write&, bool) [clone .part.24] */

void __regparm3 SV_MaybeWriteSendTable(SendTable *param_1,bf_write *param_2,bool param_3)

{
  int in_GS_OFFSET;
  undefined **local_10b0;
  undefined1 local_10ac;
  undefined4 local_10a8;
  undefined4 local_10a4;
  undefined4 local_10a0;
  undefined8 local_109c;
  undefined4 local_1094;
  undefined4 local_1090;
  undefined8 local_108c;
  undefined4 local_1084;
  undefined4 local_1080;
  undefined1 local_107c;
  undefined8 local_1078;
  undefined4 local_1070;
  undefined4 local_106c;
  undefined1 local_1064;
  undefined4 local_105c;
  undefined1 local_1058;
  undefined4 local_1054;
  undefined4 local_1050;
  bf_write local_1038 [24];
  undefined1 local_1020 [4096];
  int local_20;
  
  param_1[0x10] = (SendTable)((byte)param_1[0x10] | 2);
  local_109c = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  local_108c = 0;
  local_1078 = 0;
  local_10a4 = 0;
  local_10a0 = 0;
  local_1094 = 0;
  local_1090 = 0;
  local_1084 = 0;
  local_1080 = 0;
  local_107c = 0;
  local_1070 = 0;
  local_106c = 0;
  local_10ac = 1;
  local_10a8 = 0;
  local_10b0 = &PTR__SVC_SendTable_002a1fa8;
  local_1058 = 0;
  local_105c = 0;
  local_1054 = 0xffffffff;
  local_1050 = 0;
  bf_write::bf_write(local_1038);
  bf_write::StartWriting(local_1038,local_1020,0x1000,0,-1);
  SendTable_WriteInfos(param_1,local_1038);
  local_1064 = param_3;
  SVC_SendTable::WriteToBuffer((SVC_SendTable *)&local_10b0,param_2);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)