SV_MaybeWriteSendTable
0x00205b20 · 29 bytes · __cdecl
_Z22SV_MaybeWriteSendTableP9SendTableR8bf_writeb
Decompiled
undefined (3 params)
/* SV_MaybeWriteSendTable(SendTable*, bf_write&, bool) */
void SV_MaybeWriteSendTable(SendTable *param_1,bf_write *param_2,bool param_3)
{
if (((byte)param_1[0x10] & 2) != 0) {
return;
}
SV_MaybeWriteSendTable(param_1,param_2,param_3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.