SendTable_WriteInfos
0x00155c50 · 891 bytes · __cdecl
_Z20SendTable_WriteInfosP9SendTableP8bf_write
Decompiled
undefined (2 params)
/* SendTable_WriteInfos(SendTable*, bf_write*) */
byte SendTable_WriteInfos(SendTable *param_1,bf_write *param_2)
{
uint uVar1;
int iVar2;
int iVar3;
uint uVar4;
int iVar5;
uint *puVar6;
uint uVar7;
int local_24;
int local_20;
bf_write::WriteString(param_2,*(char **)(param_1 + 8));
uVar7 = *(uint *)(param_2 + 0xc);
uVar4 = *(uint *)(param_1 + 4);
if (*(int *)(param_2 + 8) < (int)(uVar7 + 10)) {
*(int *)(param_2 + 0xc) = *(int *)(param_2 + 8);
param_2[0x10] = (bf_write)0x1;
}
else {
uVar1 = uVar7 & 0x1f;
iVar5 = ((int)uVar7 >> 5) * 4;
puVar6 = (uint *)(*(int *)param_2 + iVar5);
*puVar6 = *puVar6 & *(uint *)(&DAT_003f2dc8 + uVar1 * 0x84) | uVar4 << (sbyte)uVar1;
iVar3 = 0x20 - uVar1;
if (iVar3 < 10) {
puVar6 = (uint *)(*(int *)param_2 + 4 + iVar5);
*puVar6 = (&g_BitWriteMasks)[10 - iVar3] & *puVar6 | uVar4 >> ((byte)iVar3 & 0x1f);
}
*(int *)(param_2 + 0xc) = *(int *)(param_2 + 0xc) + 10;
}
local_24 = 0;
local_20 = 0;
if (0 < *(int *)(param_1 + 4)) {
do {
iVar3 = local_24 + *(int *)param_1;
uVar7 = *(uint *)(iVar3 + 8);
uVar4 = *(uint *)(param_2 + 0xc);
if (*(int *)(param_2 + 8) < (int)(uVar4 + 5)) {
*(int *)(param_2 + 0xc) = *(int *)(param_2 + 8);
param_2[0x10] = (bf_write)0x1;
}
else {
iVar5 = ((int)uVar4 >> 5) * 4;
uVar4 = uVar4 & 0x1f;
puVar6 = (uint *)(*(int *)param_2 + iVar5);
*puVar6 = *puVar6 & *(uint *)(&DAT_003f2db4 + uVar4 * 0x84) | uVar7 << (sbyte)uVar4;
iVar2 = 0x20 - uVar4;
if (iVar2 < 5) {
puVar6 = (uint *)(*(int *)param_2 + 4 + iVar5);
*puVar6 = (&g_BitWriteMasks)[5 - iVar2] & *puVar6 | uVar7 >> ((byte)iVar2 & 0x1f);
}
*(int *)(param_2 + 0xc) = *(int *)(param_2 + 0xc) + 5;
}
bf_write::WriteString(param_2,*(char **)(iVar3 + 0x30));
uVar7 = *(uint *)(param_2 + 0xc);
if (*(int *)(param_2 + 8) < (int)(uVar7 + 0x13)) {
*(int *)(param_2 + 0xc) = *(int *)(param_2 + 8);
param_2[0x10] = (bf_write)0x1;
}
else {
uVar4 = uVar7 & 0x1f;
iVar5 = ((int)uVar7 >> 5) * 4;
uVar7 = *(uint *)(iVar3 + 0x3c) & 0x7ffff;
puVar6 = (uint *)(*(int *)param_2 + iVar5);
iVar2 = 0x20 - uVar4;
*puVar6 = uVar7 << (sbyte)uVar4 | *puVar6 & *(uint *)(&DAT_003f2dec + uVar4 * 0x84);
if (iVar2 < 0x13) {
puVar6 = (uint *)(*(int *)param_2 + 4 + iVar5);
*puVar6 = uVar7 >> ((byte)iVar2 & 0x1f) | (&g_BitWriteMasks)[0x13 - iVar2] & *puVar6;
}
*(int *)(param_2 + 0xc) = *(int *)(param_2 + 0xc) + 0x13;
}
bf_write::WriteByte(param_2,(uint)*(byte *)(iVar3 + 0x38));
if (*(int *)(iVar3 + 8) == 6) {
bf_write::WriteString(param_2,*(char **)(*(int *)(iVar3 + 0x48) + 8));
}
else if ((*(byte *)(iVar3 + 0x3c) & 0x40) == 0) {
if (*(int *)(iVar3 + 8) == 5) {
uVar7 = *(uint *)(iVar3 + 0x20);
uVar4 = *(uint *)(param_2 + 0xc);
iVar3 = *(int *)(param_2 + 8);
if (iVar3 < (int)(uVar4 + 10)) goto LAB_00155f08;
iVar5 = ((int)uVar4 >> 5) * 4;
uVar4 = uVar4 & 0x1f;
puVar6 = (uint *)(*(int *)param_2 + iVar5);
iVar3 = 0x20 - uVar4;
*puVar6 = uVar7 << (sbyte)uVar4 | *puVar6 & *(uint *)(&DAT_003f2dc8 + uVar4 * 0x84);
if (iVar3 < 10) {
puVar6 = (uint *)(*(int *)param_2 + 4 + iVar5);
*puVar6 = uVar7 >> ((byte)iVar3 & 0x1f) | (&g_BitWriteMasks)[10 - iVar3] & *puVar6;
}
*(int *)(param_2 + 0xc) = *(int *)(param_2 + 0xc) + 10;
}
else {
bf_write::WriteBitFloat(param_2,*(float *)(iVar3 + 0x10));
bf_write::WriteBitFloat(param_2,*(float *)(iVar3 + 0x14));
uVar7 = *(uint *)(iVar3 + 0xc);
uVar4 = *(uint *)(param_2 + 0xc);
iVar3 = *(int *)(param_2 + 8);
if (iVar3 < (int)(uVar4 + 6)) {
LAB_00155f08:
*(int *)(param_2 + 0xc) = iVar3;
param_2[0x10] = (bf_write)0x1;
}
else {
iVar5 = ((int)uVar4 >> 5) * 4;
uVar4 = uVar4 & 0x1f;
puVar6 = (uint *)(*(int *)param_2 + iVar5);
*puVar6 = *puVar6 & *(uint *)(&DAT_003f2db8 + uVar4 * 0x84) | uVar7 << (sbyte)uVar4;
iVar3 = 0x20 - uVar4;
if (iVar3 < 6) {
puVar6 = (uint *)(*(int *)param_2 + 4 + iVar5);
*puVar6 = (&g_BitWriteMasks)[6 - iVar3] & *puVar6 | uVar7 >> ((byte)iVar3 & 0x1f);
}
*(int *)(param_2 + 0xc) = *(int *)(param_2 + 0xc) + 6;
}
}
}
else {
bf_write::WriteString(param_2,*(char **)(iVar3 + 0x28));
}
local_20 = local_20 + 1;
local_24 = local_24 + 0x54;
} while (local_20 < *(int *)(param_1 + 4));
}
return (byte)param_2[0x10] ^ 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.