Info_SetValueForStarKey
0x00202610 · 585 bytes · __cdecl
_Z23Info_SetValueForStarKeyPcPKcS1_i
Decompiled
undefined (4 params)
/* Info_SetValueForStarKey(char*, char const*, char const*, int) */
void Info_SetValueForStarKey(char *param_1,char *param_2,char *param_3,int param_4)
{
byte bVar1;
char cVar2;
int iVar3;
int iVar4;
char *pcVar5;
uint __c;
byte *pbVar6;
int in_GS_OFFSET;
byte local_820;
byte local_81f [2047];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar3 = _V_strstr(param_2,"\\");
if ((iVar3 == 0) && (iVar3 = _V_strstr(param_3,"\\"), iVar3 == 0)) {
iVar3 = _V_strstr(param_2,"\"");
if ((iVar3 == 0) && (iVar3 = _V_strstr(param_3,"\""), iVar3 == 0)) {
iVar3 = _V_strlen(param_2);
if ((iVar3 < 0x801) && (iVar3 = _V_strlen(param_3), iVar3 < 0x801)) {
Info_RemoveKey(param_1,param_2);
if ((param_3 != (char *)0x0) && (iVar3 = _V_strlen(param_3), iVar3 != 0)) {
pbVar6 = &local_820;
V_snprintf((char *)pbVar6,0x800,"\\%s\\%s",param_2,param_3);
iVar3 = _V_strlen((char *)pbVar6);
iVar4 = _V_strlen(param_1);
if (iVar4 + iVar3 < param_4) {
LAB_002027d5:
iVar3 = _V_strlen(param_1);
pcVar5 = param_1 + iVar3;
LAB_002027df:
bVar1 = *pbVar6;
if (bVar1 != 0) {
do {
__c = (uint)bVar1;
pbVar6 = pbVar6 + 1;
iVar3 = _V_stricmp(param_2,"name");
if (iVar3 != 0) {
__c = __c & 0x7f;
if (0x5f < __c - 0x20) goto LAB_002027df;
iVar3 = _V_stricmp(param_2,"team");
if (iVar3 == 0) {
__c = tolower(__c);
}
}
if ((int)__c < 0xe) goto LAB_002027df;
*pcVar5 = (char)__c;
bVar1 = *pbVar6;
pcVar5 = pcVar5 + 1;
if (bVar1 == 0) break;
} while( true );
}
*pcVar5 = '\0';
}
else {
cVar2 = Info_IsKeyImportant(param_2);
while (cVar2 != '\0') {
pcVar5 = (char *)Info_FindLargestKey(param_1,param_4);
Info_RemoveKey(param_1,pcVar5);
iVar3 = _V_strlen((char *)pbVar6);
iVar4 = _V_strlen(param_1);
if (iVar4 + iVar3 < param_4) {
if (*pcVar5 != '\0') goto LAB_002027d5;
break;
}
cVar2 = *pcVar5;
}
Msg("Info string length exceeded\n");
}
}
}
else {
Msg("Keys and values must be < %i characters.\n",0x801);
}
}
else {
Msg("Can\'t use keys or values with a \"\n");
}
}
else {
Msg("Can\'t use keys or values with a \\\n");
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.