Info_IsKeyImportant
0x00202420 · 179 bytes · __cdecl
_Z19Info_IsKeyImportantPKc
Decompiled
undefined (1 param)
/* Info_IsKeyImportant(char const*) */
bool Info_IsKeyImportant(char *param_1)
{
int iVar1;
if ((((*param_1 != '*') && (iVar1 = _V_strcmp(param_1,"name"), iVar1 != 0)) &&
(iVar1 = _V_strcmp(param_1,"model"), iVar1 != 0)) &&
(((iVar1 = _V_strcmp(param_1,"rate"), iVar1 != 0 &&
(iVar1 = _V_strcmp(param_1,"cl_updaterate"), iVar1 != 0)) &&
(iVar1 = _V_strcmp(param_1,"cl_lw"), iVar1 != 0)))) {
iVar1 = _V_strcmp(param_1,"cl_lc");
if (iVar1 == 0) {
return true;
}
iVar1 = _V_strcmp(param_1,"tracker");
return iVar1 == 0;
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.