Info_SetValueForKey
0x00202870 · 54 bytes · __cdecl
_Z19Info_SetValueForKeyPcPKcS1_i
Decompiled
undefined (4 params)
/* Info_SetValueForKey(char*, char const*, char const*, int) */
void Info_SetValueForKey(char *param_1,char *param_2,char *param_3,int param_4)
{
if (*param_2 != '*') {
Info_SetValueForStarKey(param_1,param_2,param_3,param_4);
return;
}
Msg();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.