IsUsingMasterLegacyMode
0x00201780 · 21 bytes · unknown
_Z23IsUsingMasterLegacyModev.part.18
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* IsUsingMasterLegacyMode() [clone .part.18] */
undefined4 IsUsingMasterLegacyMode(void)
{
int iVar1;
iVar1 = Steam3Server();
return CONCAT31((int3)((uint)*(int *)(iVar1 + 4) >> 8),*(int *)(iVar1 + 4) == 0);
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.