L L4D2node

SV_Frame

0x001ffe40 · 1233 bytes · __cdecl

_Z8SV_Frameb

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SV_Frame(bool) */

void SV_Frame(bool param_1)

{
  int iVar1;
  char cVar2;
  CSteam3Server *this;
  int iVar3;
  bool bVar4;
  bool bVar5;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_44 = 0;
  local_40 = 0;
  if (_exit == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(_exit + 0x50))
              (_exit,&local_44,0,0,0,0,"/data/src/engine/./sv_main.cpp",0xc3d,
               &SV_Frame(bool)::tm_fmt,"(%s)%s","Unaccounted","SV_Frame");
    local_2c = _exit;
  }
  iVar1 = _DAT_0040b9d4;
  local_34 = local_44;
  local_30 = local_40;
                    /* try { // try from 0020005e to 002000ac has its CatchHandler @ 00200377 */
  if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
     (iVar3 = ThreadGetCurrentId(), iVar1 == iVar3)) {
    if ((char *)*_DAT_0040b030 != "SV_Frame") {
      _DAT_0040b030 =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2c343c,&DAT_00000001,0x2a054b);
    }
    CVProfNode::EnterScope();
    DAT_0040b02c = '\0';
  }
  if ((serverGameDLL != (int *)0x0) && (param_1)) {
                    /* try { // try from 00200285 to 00200330 has its CatchHandler @ 0020037b */
    (**(code **)(*serverGameDLL + 0x7c))(serverGameDLL,1);
  }
                    /* try { // try from 001fff12 to 001ffff9 has its CatchHandler @ 0020037b */
  if ((DAT_003b7f64 < 2) || (cVar2 = Host_ShouldRun(), cVar2 == '\0')) {
    local_3c = 0;
    local_38 = 0;
    if (_SetSeed == 0) {
      local_20 = 0;
    }
    else {
                    /* try { // try from 0020012f to 00200131 has its CatchHandler @ 0020037b */
      (**(code **)(_SetSeed + 0x50))
                (_SetSeed,&local_3c,0,_VStdLib_GetICVarFactory,0,0,"/data/src/engine/./sv_main.cpp",
                 0xc47,&SV_Frame(bool)::tm_fmt,&DAT_002c48a3,"ProcessSocket");
      local_20 = _SetSeed;
    }
    local_28 = local_3c;
    local_24 = local_38;
                    /* try { // try from 00200156 to 0020015a has its CatchHandler @ 0020034b */
    NET_ProcessSocket(1,(IConnectionlessPacketHandler *)&sv);
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
    iVar1 = _DAT_0040b9d4;
    if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
       (iVar3 = ThreadGetCurrentId(), iVar1 == iVar3)) {
      cVar2 = CVProfNode::ExitScope();
      if (cVar2 != '\0') {
        _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
      }
      DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
    }
    if (local_2c != 0) {
      (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
    }
    return;
  }
  bVar4 = DAT_003b7f64 != 3;
  g_ServerGlobalVariables._16_4_ = DAT_003a1730;
  bVar5 = false;
  if (sv_noclipduringpause != 0) {
    bVar5 = *(int *)(*(int *)(sv_noclipduringpause + 0x1c) + 0x30) != 0;
  }
  CNetworkStringTableContainer::Lock
            ((CNetworkStringTableContainer *)networkStringTableContainerServer,false);
  CBaseServer::RunFrame((CBaseServer *)&sv);
  if (DAT_003b8080 < 1) {
    if (1 < DAT_003b8064) {
      SV_Think(false);
    }
  }
  else {
    if (((serverGameDLL != (int *)0x0) &&
        (cVar2 = (**(code **)(*serverGameDLL + 0x60))(serverGameDLL), cVar2 == '\0')) &&
       ((bVar5 != false || (bVar4)))) {
      DAT_003b7f6c = DAT_003b7f6c + 1;
      CNetworkStringTableContainer::SetTick
                ((CNetworkStringTableContainer *)networkStringTableContainerServer,DAT_003b7f6c);
    }
    SV_Think(bVar4);
  }
  if (param_1) {
    if ((g_bThreadedEngine == '\0') || (1 < DAT_003b8064)) {
      SV_SendClientUpdates(bVar4,bVar5);
    }
    else {
      g_pDeferredServerWork = operator_new(0x18);
      *g_pDeferredServerWork = &PTR_AddRef_002c3a08;
      *(bool *)(g_pDeferredServerWork + 5) = bVar4;
      g_pDeferredServerWork[3] = 1;
      g_pDeferredServerWork[2] = &PTR__CFunctor2_002c3a24;
      g_pDeferredServerWork[4] = SV_SendClientUpdates;
      *(bool *)((int)g_pDeferredServerWork + 0x15) = bVar5;
    }
  }
  CNetworkStringTableContainer::Lock
            ((CNetworkStringTableContainer *)networkStringTableContainerServer,true);
  if (1 < DAT_003b8064) {
    this = (CSteam3Server *)Steam3Server();
    CSteam3Server::RunFrame(this);
  }
  iVar1 = _DAT_0040b9d4;
  if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
     (iVar3 = ThreadGetCurrentId(), iVar1 == iVar3)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0040b030 = (int *)_DAT_0040b030[0x19];
    }
    DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
  }
  if (local_2c == 0) {
    return;
  }
  (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)