SV_Think
0x001fea70 · 997 bytes · __cdecl
_Z8SV_Thinkb
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SV_Think(bool) */
void SV_Think(bool param_1)
{
int iVar1;
char cVar2;
int iVar3;
char *pcVar4;
undefined4 uVar5;
longdouble lVar6;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
int local_1c;
undefined4 local_18;
undefined4 local_14;
int local_10;
local_34 = 0;
local_30 = 0;
if (_exit == 0) {
local_1c = 0;
}
else {
(**(code **)(_exit + 0x50))
(_exit,&local_34,0,0,0,0,"/data/src/engine/./sv_main.cpp",0xbdf,
&SV_Think(bool)::tm_fmt,"(%s)%s","Unaccounted","SV_Physics");
local_1c = _exit;
}
iVar1 = _DAT_0040b9d4;
local_24 = local_34;
local_20 = local_30;
/* try { // try from 001fecd6 to 001fed24 has its CatchHandler @ 001fee7f */
if (((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) &&
(iVar3 = ThreadGetCurrentId(), iVar1 == iVar3)) {
if ((char *)*_DAT_0040b030 != "SV_Physics") {
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2c3386,&DAT_00000001,0x2a054b);
}
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
local_2c = 0;
local_28 = 0;
if (_SetSeed == 0) {
local_10 = 0;
}
else {
pcVar4 = "simulating";
if (!param_1) {
pcVar4 = "not simulating";
}
/* try { // try from 001feba0 to 001feba1 has its CatchHandler @ 001feeaf */
(**(code **)(_SetSeed + 0x50))
(_SetSeed,&local_2c,0,_VStdLib_GetICVarFactory,0,0,"/data/src/engine/./sv_main.cpp",
0xbe1,&SV_Think(bool)::tm_fmt,"SV_Think(%s)",pcVar4);
local_10 = _SetSeed;
}
local_18 = local_2c;
local_14 = local_28;
/* try { // try from 001febc7 to 001fec37 has its CatchHandler @ 001fee94 */
if ((DAT_003b8088 != '\0') &&
(CGameServer::UpdateReservedState((CGameServer *)&sv), DAT_003e52d9 != '\0')) {
/* try { // try from 001fed6b to 001fed6f has its CatchHandler @ 001fee94 */
NET_SleepUntilMessages(*(int *)(sv_hibernate_ms._28_4_ + 0x30));
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
iVar1 = _DAT_0040b9d4;
if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar1 == iVar3)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
if (local_1c == 0) {
return;
}
(**(code **)(local_1c + 0x54))(local_1c,local_24,local_20,0,0,0);
return;
}
g_ServerGlobalVariables._24_4_ = DAT_003b7f6c;
lVar6 = (longdouble)CBaseServer::GetTime((CBaseServer *)&sv);
g_ServerGlobalVariables._12_4_ = (undefined4)lVar6;
if (param_1) {
uVar5 = 1;
g_ServerGlobalVariables._16_4_ = DAT_003a1730;
if (1 < DAT_003b8064) goto LAB_001fec27;
}
else {
g_ServerGlobalVariables._16_4_ = 0;
}
uVar5 = 0;
LAB_001fec27:
(**(code **)(*(int *)g_pServerPluginHandler + 0x14))(g_pServerPluginHandler,uVar5);
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
iVar1 = _DAT_0040b9d4;
if (((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar1 == iVar3)) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
if (local_1c != 0) {
(**(code **)(local_1c + 0x54))(local_1c,local_24,local_20,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.