CFrameSnapshotManager::RemoveEntityReference
0x001f1ff0 · 285 bytes · __thiscall
_ZN21CFrameSnapshotManager21RemoveEntityReferenceEi
Decompiled
undefined (2 params)
/* CFrameSnapshotManager::RemoveEntityReference(int) */
uint __thiscall
CFrameSnapshotManager::RemoveEntityReference(CFrameSnapshotManager *this,int param_1)
{
PackedEntity *pPVar1;
CFrameSnapshotManager *pCVar2;
uint uVar3;
PackedEntity *this_00;
uint uVar4;
int iVar5;
undefined4 *puVar6;
this_00 = *(PackedEntity **)param_1;
LOCK();
pPVar1 = this_00 + 0xc;
uVar4 = *(uint *)pPVar1;
*(int *)pPVar1 = *(int *)pPVar1 + -1;
UNLOCK();
if (1 < (int)uVar4) {
return uVar4;
}
pCVar2 = this + 0x409c;
uVar4 = ThreadGetCurrentId();
if (uVar4 != *(uint *)(this + 0x409c)) {
LOCK();
uVar3 = *(uint *)pCVar2;
if (uVar3 == 0) {
*(uint *)pCVar2 = uVar4;
}
UNLOCK();
if (uVar3 != 0) {
CThreadFastMutex::Lock((uint)pCVar2,uVar4);
goto LAB_001f2058;
}
}
*(int *)(this + 0x40a0) = *(int *)(this + 0x40a0) + 1;
LAB_001f2058:
CUtlLinkedList<PackedEntity*,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<PackedEntity*,int>>>
::Unlink((CUtlLinkedList<PackedEntity*,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<PackedEntity*,int>>>
*)(this + 0x58),param_1);
*(undefined4 *)(param_1 + 8) = *(undefined4 *)(this + 0x6c);
*(int *)(this + 0x6c) = param_1;
if (this_00 != (PackedEntity *)0x0) {
PackedEntity::~PackedEntity(this_00);
}
/* try { // try from 001f2086 to 001f208a has its CatchHandler @ 001f211e */
CUtlMemoryPool::Free((CUtlMemoryPool *)(this + 0x28),this_00);
if (0 < *(int *)(this + 0x94)) {
puVar6 = *(undefined4 **)(this + 0x88);
if ((PackedEntity *)*puVar6 != this_00) {
iVar5 = 0;
do {
puVar6 = puVar6 + 0x1003;
iVar5 = iVar5 + 1;
if (iVar5 == *(int *)(this + 0x94)) goto LAB_001f20c6;
} while ((PackedEntity *)*puVar6 != this_00);
}
*puVar6 = 0;
puVar6[1] = 0;
}
LAB_001f20c6:
*(int *)(this + 0x40a0) = *(int *)(this + 0x40a0) + -1;
uVar4 = *(uint *)(this + 0x40a0);
if (uVar4 == 0) {
LOCK();
uVar4 = *(uint *)pCVar2;
*(uint *)pCVar2 = 0;
UNLOCK();
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.