CFrameSnapshotManager::CreatePackedEntity
0x001f23c0 · 377 bytes · __thiscall
_ZN21CFrameSnapshotManager18CreatePackedEntityEP14CFrameSnapshoti
Decompiled
undefined (3 params)
/* CFrameSnapshotManager::CreatePackedEntity(CFrameSnapshot*, int) */
PackedEntity * __thiscall
CFrameSnapshotManager::CreatePackedEntity
(CFrameSnapshotManager *this,CFrameSnapshot *param_1,int param_2)
{
CFrameSnapshotManager *pCVar1;
uint uVar2;
int iVar3;
uint uVar4;
PackedEntity *this_00;
undefined4 *puVar5;
pCVar1 = this + 0x409c;
uVar4 = ThreadGetCurrentId();
if (uVar4 != *(uint *)(this + 0x409c)) {
LOCK();
uVar2 = *(uint *)pCVar1;
if (uVar2 == 0) {
*(uint *)pCVar1 = uVar4;
}
UNLOCK();
if (uVar2 != 0) {
CThreadFastMutex::Lock((uint)pCVar1,uVar4);
goto LAB_001f2403;
}
}
*(int *)(this + 0x40a0) = *(int *)(this + 0x40a0) + 1;
LAB_001f2403:
this_00 = (PackedEntity *)CUtlMemoryPool::Alloc((CUtlMemoryPool *)(this + 0x28));
if (this_00 != (PackedEntity *)0x0) {
PackedEntity::PackedEntity(this_00);
}
puVar5 = (undefined4 *)
CUtlLinkedList<PackedEntity*,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<PackedEntity*,int>>>
::AllocInternal((CUtlLinkedList<PackedEntity*,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<PackedEntity*,int>>>
*)(this + 0x58),false);
if (puVar5 != (undefined4 *)0x0) {
CUtlLinkedList<PackedEntity*,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<PackedEntity*,int>>>
::Unlink((CUtlLinkedList<PackedEntity*,int,true,int,CUtlFixedMemory<UtlLinkedListElem_t<PackedEntity*,int>>>
*)(this + 0x58),(int)puVar5);
puVar5[2] = 0;
iVar3 = *(int *)(this + 0x68);
puVar5[1] = iVar3;
*(undefined4 **)(this + 0x68) = puVar5;
if (iVar3 == 0) {
*(undefined4 **)(this + 100) = puVar5;
}
else {
*(undefined4 **)(iVar3 + 8) = puVar5;
}
*(int *)(this + 0x70) = *(int *)(this + 0x70) + 1;
*puVar5 = this_00;
}
*(int *)(this + 0x40a0) = *(int *)(this + 0x40a0) + -1;
if (*(int *)(this + 0x40a0) == 0) {
LOCK();
*(uint *)pCVar1 = 0;
UNLOCK();
}
LOCK();
*(undefined4 *)(this_00 + 0xc) = 2;
UNLOCK();
*(int *)(this_00 + 8) = param_2;
*(undefined4 **)(*(int *)(param_1 + 8) + 8 + param_2 * 0xc) = puVar5;
if (*(int *)(this + param_2 * 4 + 0x9c) != 0) {
RemoveEntityReference(this,*(int *)(this + param_2 * 4 + 0x9c));
}
*(undefined4 **)(this + param_2 * 4 + 0x9c) = puVar5;
*(undefined4 *)(this + param_2 * 4 + 0x209c) =
*(undefined4 *)(*(int *)(param_1 + 8) + 4 + param_2 * 0xc);
*(uint *)(this_00 + 0x30) =
*(uint *)(this_00 + 0x30) & 0x80000000 | *(uint *)(param_1 + 4) & 0x7fffffff;
return this_00;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.