CFrameSnapshotManager::DeleteFrameSnapshot
0x001f2150 · 151 bytes · __thiscall
_ZN21CFrameSnapshotManager19DeleteFrameSnapshotEP14CFrameSnapshot
Decompiled
undefined (2 params)
/* CFrameSnapshotManager::DeleteFrameSnapshot(CFrameSnapshot*) */
void __thiscall
CFrameSnapshotManager::DeleteFrameSnapshot(CFrameSnapshotManager *this,CFrameSnapshot *param_1)
{
int iVar1;
uint uVar2;
int iVar3;
int iVar4;
ushort uVar5;
iVar4 = 0;
iVar3 = 0;
if (0 < *(int *)(param_1 + 0xc)) {
do {
while (iVar1 = *(int *)(*(int *)(param_1 + 8) + 8 + iVar4), iVar1 == 0) {
iVar3 = iVar3 + 1;
iVar4 = iVar4 + 0xc;
if (*(int *)(param_1 + 0xc) <= iVar3) goto LAB_001f21a3;
}
iVar3 = iVar3 + 1;
iVar4 = iVar4 + 0xc;
RemoveEntityReference(this,iVar1);
} while (iVar3 < *(int *)(param_1 + 0xc));
}
LAB_001f21a3:
uVar2 = *(uint *)param_1;
uVar5 = (ushort)uVar2;
CUtlLinkedList<CFrameSnapshot*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFrameSnapshot*,unsigned_short>,unsigned_short>>
::Unlink((CUtlLinkedList<CFrameSnapshot*,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CFrameSnapshot*,unsigned_short>,unsigned_short>>
*)(this + 0xc),uVar5);
*(undefined2 *)(*(int *)(this + 0xc) + 6 + (uVar2 & 0xffff) * 8) = *(undefined2 *)(this + 0x1c);
*(ushort *)(this + 0x1c) = uVar5;
CFrameSnapshot::~CFrameSnapshot(param_1);
CUtlMemoryPool::Free((CUtlMemoryPool *)CFrameSnapshot::s_Allocator,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.