CSteam3Server::CompareUserID
0x00210e40 · 58 bytes · __thiscall
_ZN13CSteam3Server13CompareUserIDERK8USERID_sS2_
Decompiled
undefined (3 params)
/* CSteam3Server::CompareUserID(USERID_s const&, USERID_s const&) */
undefined4 __thiscall
CSteam3Server::CompareUserID(CSteam3Server *this,USERID_s *param_1,USERID_s *param_2)
{
undefined4 uVar1;
uVar1 = 0;
if (((*(int *)param_1 == *(int *)param_2) && (*(int *)param_1 - 1U < 2)) &&
(*(short *)(param_1 + 4) == *(short *)(param_2 + 4))) {
uVar1 = CONCAT31((int3)((*(uint *)(param_1 + 0xc) ^ *(uint *)(param_2 + 0xc)) >> 8),
*(int *)(param_1 + 8) == *(int *)(param_2 + 8) &&
(*(uint *)(param_1 + 0xc) ^ *(uint *)(param_2 + 0xc)) == 0);
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.