ED_ClearEdict
0x001d6930 · 110 bytes · __cdecl
_Z13ED_ClearEdictP7edict_t
Decompiled
undefined (1 param)
/* ED_ClearEdict(edict_t*) */
void ED_ClearEdict(edict_t *param_1)
{
int iVar1;
*(uint *)param_1 = *(uint *)param_1 & 0xfffffefc;
iVar1 = NUM_FOR_EDICTINFO(param_1);
*(undefined2 *)(DAT_003b8178 + 2 + iVar1 * 4) = 0;
iVar1 = NUM_FOR_EDICTINFO(param_1);
*(undefined2 *)(DAT_003b8178 + 2 + iVar1 * 4) = 0;
(**(code **)(*serverGameEnts + 0xc))(serverGameEnts,param_1);
*(undefined4 *)(g_EdictFreeTime + ((int)param_1 - DAT_003b8174 >> 4) * 4) = 0;
*(undefined4 *)(param_1 + 4) = 0xffffffff;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.