COverlayMgr::Surf_ClipFragment
0x001d3090 · 619 bytes · __thiscall
_ZN11COverlayMgr17Surf_ClipFragmentEP10moverlay_tR18moverlayfragment_tP11msurface2_tS3_
Decompiled
undefined (5 params)
/* COverlayMgr::Surf_ClipFragment(moverlay_t*, moverlayfragment_t&, msurface2_t*,
moverlayfragment_t&) */
void __thiscall
COverlayMgr::Surf_ClipFragment
(COverlayMgr *this,moverlay_t *param_1,moverlayfragment_t *param_2,msurface2_t *param_3,
moverlayfragment_t *param_4)
{
moverlayfragment_t *pmVar1;
undefined4 *puVar2;
int iVar3;
int iVar4;
undefined4 *puVar5;
int iVar6;
int local_40;
moverlayfragment_t *local_38;
moverlayfragment_t *local_34;
int local_30 [8];
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[3] = 0;
local_30[4] = 0;
/* try { // try from 001d30e3 to 001d31fb has its CatchHandler @ 001d3300 */
BuildClipPlanes(this,param_3,param_4,(Vector *)(param_1 + 0x84),(CUtlVector *)local_30);
pmVar1 = (moverlayfragment_t *)CopyTempFragment(this,param_2);
if (0 < local_30[3]) {
iVar6 = 0;
do {
local_38 = (moverlayfragment_t *)0x0;
local_34 = (moverlayfragment_t *)0x0;
DoClipFragment(this,pmVar1,(cplane_t *)(local_30[0] + iVar6 * 0x14),&local_38,&local_34);
DestroyTempFragment(this,pmVar1);
pmVar1 = local_34;
if (local_38 != (moverlayfragment_t *)0x0) {
DestroyTempFragment(this,local_38);
}
iVar6 = iVar6 + 1;
} while (iVar6 < local_30[3]);
}
local_30[3] = 0;
CUtlMemory<cplane_t,int>::Purge((CUtlMemory<cplane_t,int> *)local_30);
local_30[4] = local_30[0];
*(undefined4 *)(param_2 + 0x1c) = 0;
if ((pmVar1 != (moverlayfragment_t *)0x0) && (iVar6 = *(int *)(pmVar1 + 0x1c), iVar6 != 0)) {
CUtlVector<overlayvert_t,CUtlMemory<overlayvert_t,int>>::GrowVector
((CUtlVector<overlayvert_t,CUtlMemory<overlayvert_t,int>> *)(param_2 + 0x10),iVar6);
CUtlVector<overlayvert_t,CUtlMemory<overlayvert_t,int>>::ShiftElementsRight
((CUtlVector<overlayvert_t,CUtlMemory<overlayvert_t,int>> *)(param_2 + 0x10),0,iVar6);
iVar4 = 0;
iVar3 = 0;
if (0 < iVar6) {
do {
puVar2 = (undefined4 *)(iVar4 + *(int *)(param_2 + 0x10));
if (puVar2 != (undefined4 *)0x0) {
*puVar2 = 0;
puVar2[1] = 0;
puVar2[2] = 0;
puVar2[3] = 0;
puVar2[4] = 0;
puVar2[5] = 0;
puVar2[6] = 0;
puVar2[7] = 0;
puVar2[8] = 0;
puVar2[9] = 0;
puVar2[0xb] = 0;
puVar2[10] = 0;
puVar2[0xc] = 0xffffffff;
}
iVar3 = iVar3 + 1;
iVar4 = iVar4 + 0x34;
} while (iVar3 != iVar6);
}
if (0 < *(int *)(pmVar1 + 0x1c)) {
iVar6 = 0;
local_40 = 0;
do {
local_40 = local_40 + 1;
puVar2 = (undefined4 *)(*(int *)(pmVar1 + 0x10) + iVar6);
puVar5 = (undefined4 *)(*(int *)(param_2 + 0x10) + iVar6);
*puVar5 = *puVar2;
puVar5[1] = puVar2[1];
puVar5[2] = puVar2[2];
iVar3 = *(int *)(param_2 + 0x10) + iVar6;
iVar4 = *(int *)(pmVar1 + 0x10) + iVar6;
iVar6 = iVar6 + 0x34;
*(undefined4 *)(iVar3 + 0x18) = *(undefined4 *)(iVar4 + 0x18);
*(undefined4 *)(iVar3 + 0x1c) = *(undefined4 *)(iVar4 + 0x1c);
*(undefined4 *)(iVar3 + 0x20) = *(undefined4 *)(iVar4 + 0x20);
*(undefined4 *)(iVar3 + 0x24) = *(undefined4 *)(iVar4 + 0x24);
} while (local_40 < *(int *)(pmVar1 + 0x1c));
}
}
DestroyTempFragment(this,pmVar1);
local_30[3] = 0;
CUtlMemory<cplane_t,int>::Purge((CUtlMemory<cplane_t,int> *)local_30);
local_30[4] = local_30[0];
CUtlMemory<cplane_t,int>::Purge((CUtlMemory<cplane_t,int> *)local_30);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.