COverlayMgr::BuildClipPlanes
0x001cffb0 · 638 bytes · __thiscall
_ZN11COverlayMgr15BuildClipPlanesEP11msurface2_tR18moverlayfragment_tRK6VectorR10CUtlVectorI8cplane_t10CUtlMemoryIS8_iEE
Decompiled
undefined (5 params)
/* COverlayMgr::BuildClipPlanes(msurface2_t*, moverlayfragment_t&, Vector const&,
CUtlVector<cplane_t, CUtlMemory<cplane_t, int> >&) */
void __thiscall
COverlayMgr::BuildClipPlanes
(COverlayMgr *this,msurface2_t *param_1,moverlayfragment_t *param_2,Vector *param_3,
CUtlVector *param_4)
{
float *pfVar1;
float fVar2;
float fVar3;
int iVar4;
int iVar5;
int iVar6;
void *pvVar7;
int iVar8;
float *pfVar9;
int iVar10;
int iVar11;
bool bVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
int local_38;
int local_34;
float local_28;
float local_24;
float local_20;
iVar4 = *(int *)(param_2 + 0x1c);
if (0 < iVar4) {
local_34 = 0;
local_38 = 1;
do {
iVar5 = local_34 * 0x34;
pfVar1 = (float *)(*(int *)(param_2 + 0x10) + iVar5);
local_34 = local_38;
pfVar9 = (float *)(*(int *)(param_2 + 0x10) + (local_38 % iVar4) * 0x34);
local_28 = *pfVar9 - *pfVar1;
local_24 = pfVar9[1] - pfVar1[1];
local_20 = pfVar9[2] - pfVar1[2];
VectorNormalize((Vector *)&local_28);
iVar11 = *(int *)(param_4 + 0xc);
iVar8 = *(int *)(param_4 + 4);
iVar10 = iVar11 + 1;
if (iVar8 < iVar10) {
iVar6 = *(int *)(param_4 + 8);
if (iVar6 < 0) goto LAB_001d0054;
if (iVar6 == 0) {
if (iVar8 == 0) {
if (iVar10 < 3) {
iVar6 = 2;
goto LAB_001d01d7;
}
iVar8 = 2;
}
do {
iVar6 = iVar8 * 2;
if (iVar10 <= iVar6) break;
iVar6 = iVar8 * 4;
iVar8 = iVar6;
} while (iVar6 < iVar10);
}
else {
for (iVar6 = (iVar11 / iVar6 + 1) * iVar6; iVar6 < iVar10; iVar6 = (iVar6 + iVar10) / 2) {
}
}
LAB_001d01d7:
*(int *)(param_4 + 4) = iVar6;
if (*(void **)param_4 == (void *)0x0) {
pvVar7 = malloc(iVar6 * 0x14);
*(void **)param_4 = pvVar7;
}
else {
pvVar7 = realloc(*(void **)param_4,iVar6 * 0x14);
*(void **)param_4 = pvVar7;
iVar10 = *(int *)(param_4 + 0xc) + 1;
}
}
else {
LAB_001d0054:
pvVar7 = *(void **)param_4;
}
*(int *)(param_4 + 0xc) = iVar10;
iVar10 = (iVar10 - iVar11) + -1;
*(void **)(param_4 + 0x10) = pvVar7;
iVar11 = iVar11 * 0x14;
if (0 < iVar10) {
_V_memmove((void *)((int)pvVar7 + iVar11 + 0x14),(void *)((int)pvVar7 + iVar11),
iVar10 * 0x14);
pvVar7 = *(void **)param_4;
}
pfVar1 = (float *)((int)pvVar7 + iVar11);
fVar13 = *(float *)(param_3 + 4);
fVar2 = *(float *)(param_3 + 8);
fVar3 = *(float *)param_3;
fVar16 = local_20 * fVar13 - local_24 * fVar2;
*pfVar1 = fVar16;
fVar14 = local_24 * fVar3 - fVar13 * local_28;
fVar15 = fVar2 * local_28 - local_20 * fVar3;
pfVar1[2] = fVar14;
pfVar1[1] = fVar15;
pfVar9 = (float *)(iVar5 + *(int *)(param_2 + 0x10));
fVar13 = pfVar9[1];
fVar2 = *pfVar9;
fVar3 = pfVar9[2];
*(undefined1 *)(pfVar1 + 4) = 3;
fVar13 = fVar13 * fVar15 + fVar2 * fVar16 + fVar3 * fVar14;
pfVar1[3] = fVar13;
pfVar9 = (float *)(((local_38 + 1) % iVar4) * 0x34 + *(int *)(param_2 + 0x10));
if (0.0 < (pfVar9[1] * fVar15 + *pfVar9 * fVar16 + pfVar9[2] * fVar14) - fVar13) {
*pfVar1 = -fVar16;
pfVar1[1] = -fVar15;
pfVar1[2] = -fVar14;
pfVar1[3] = -fVar13;
}
bVar12 = local_38 != iVar4;
local_38 = local_38 + 1;
} while (bVar12);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.