COverlayMgr::DestroyTempFragment
0x001d21c0 · 68 bytes · __thiscall
_ZN11COverlayMgr19DestroyTempFragmentEP18moverlayfragment_t
Decompiled
undefined (2 params)
/* COverlayMgr::DestroyTempFragment(moverlayfragment_t*) */
void __thiscall COverlayMgr::DestroyTempFragment(COverlayMgr *this,moverlayfragment_t *param_1)
{
if (param_1 != (moverlayfragment_t *)0x0) {
*(undefined4 *)(param_1 + 0x1c) = 0;
CUtlMemory<overlayvert_t,int>::Purge((CUtlMemory<overlayvert_t,int> *)(param_1 + 0x10));
*(undefined4 *)(param_1 + 0x20) = *(undefined4 *)(param_1 + 0x10);
CUtlMemory<overlayvert_t,int>::Purge((CUtlMemory<overlayvert_t,int> *)(param_1 + 0x10));
operator_delete(param_1);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.