L L4D2node

COverlayMgr::Disp_DoClip

0x001d2cf0 · 477 bytes · __thiscall

_ZN11COverlayMgr11Disp_DoClipEP9CDispInfoR10CUtlVectorIP18moverlayfragment_t10CUtlMemoryIS4_iEER8cplane_tfiiii

Decompiled

undefined (9 params)

/* COverlayMgr::Disp_DoClip(CDispInfo*, CUtlVector<moverlayfragment_t*,
   CUtlMemory<moverlayfragment_t*, int> >&, cplane_t&, float, int, int, int, int) */

void __thiscall
COverlayMgr::Disp_DoClip
          (COverlayMgr *this,CDispInfo *param_1,CUtlVector *param_2,cplane_t *param_3,float param_4,
          int param_5,int param_6,int param_7,int param_8)

{
  int iVar1;
  moverlayfragment_t *pmVar2;
  int iVar3;
  int iVar4;
  CUtlMemory<moverlayfragment_t*,int> *local_4c;
  moverlayfragment_t *local_38;
  moverlayfragment_t *local_34;
  int local_30 [8];
  
  local_30[0] = 0;
  local_30[1] = 0;
  local_30[2] = 0;
  local_30[4] = 0;
  if (param_6 < param_7) {
    do {
      iVar1 = *(int *)(param_2 + 0xc);
      local_30[3] = 0;
      iVar4 = *(int *)param_2;
      if (iVar1 != 0) {
        CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>>::GrowVector
                  ((CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>> *)local_30,
                   iVar1);
        CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>>::ShiftElementsRight
                  ((CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>> *)local_30,0
                   ,iVar1);
        if (0 < iVar1) {
          iVar3 = 0;
          do {
            *(undefined4 *)(local_30[0] + iVar3) = *(undefined4 *)(iVar4 + iVar3);
            iVar3 = iVar3 + 4;
          } while (iVar3 != iVar1 << 2);
        }
      }
      *(undefined4 *)(param_2 + 0xc) = 0;
      CUtlMemory<moverlayfragment_t*,int>::Purge((CUtlMemory<moverlayfragment_t*,int> *)param_2);
      iVar1 = local_30[3];
      *(undefined4 *)(param_2 + 0x10) = *(undefined4 *)param_2;
      if (0 < local_30[3]) {
        iVar4 = 0;
        do {
          pmVar2 = *(moverlayfragment_t **)(local_30[0] + iVar4 * 4);
          if (pmVar2 != (moverlayfragment_t *)0x0) {
            local_38 = (moverlayfragment_t *)0x0;
            local_34 = (moverlayfragment_t *)0x0;
            *(float *)(param_3 + 0xc) = (float)param_6 * param_4 * (1.0 / (float)param_5);
                    /* try { // try from 001d2de8 to 001d2ea1 has its CatchHandler @ 001d2ecd */
            DoClipFragment(this,pmVar2,param_3,&local_38,&local_34);
            DestroyTempFragment(this,pmVar2);
            if (local_38 != (moverlayfragment_t *)0x0) {
              CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>>::InsertBefore
                        ((CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>> *)
                         param_2,*(int *)(param_2 + 0xc),&local_38);
            }
            if (local_34 != (moverlayfragment_t *)0x0) {
              CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>>::InsertBefore
                        ((CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>> *)
                         param_2,*(int *)(param_2 + 0xc),&local_34);
            }
          }
          iVar4 = iVar4 + 1;
        } while (iVar4 != iVar1);
      }
      param_6 = param_6 + param_8;
    } while (param_6 < param_7);
  }
  local_4c = (CUtlMemory<moverlayfragment_t*,int> *)local_30;
  local_30[3] = 0;
  CUtlMemory<moverlayfragment_t*,int>::Purge(local_4c);
  local_30[4] = local_30[0];
  CUtlMemory<moverlayfragment_t*,int>::Purge(local_4c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)