COverlayMgr::Disp_DoClip
0x001d2cf0 · 477 bytes · __thiscall
_ZN11COverlayMgr11Disp_DoClipEP9CDispInfoR10CUtlVectorIP18moverlayfragment_t10CUtlMemoryIS4_iEER8cplane_tfiiii
Decompiled
undefined (9 params)
/* COverlayMgr::Disp_DoClip(CDispInfo*, CUtlVector<moverlayfragment_t*,
CUtlMemory<moverlayfragment_t*, int> >&, cplane_t&, float, int, int, int, int) */
void __thiscall
COverlayMgr::Disp_DoClip
(COverlayMgr *this,CDispInfo *param_1,CUtlVector *param_2,cplane_t *param_3,float param_4,
int param_5,int param_6,int param_7,int param_8)
{
int iVar1;
moverlayfragment_t *pmVar2;
int iVar3;
int iVar4;
CUtlMemory<moverlayfragment_t*,int> *local_4c;
moverlayfragment_t *local_38;
moverlayfragment_t *local_34;
int local_30 [8];
local_30[0] = 0;
local_30[1] = 0;
local_30[2] = 0;
local_30[4] = 0;
if (param_6 < param_7) {
do {
iVar1 = *(int *)(param_2 + 0xc);
local_30[3] = 0;
iVar4 = *(int *)param_2;
if (iVar1 != 0) {
CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>>::GrowVector
((CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>> *)local_30,
iVar1);
CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>>::ShiftElementsRight
((CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>> *)local_30,0
,iVar1);
if (0 < iVar1) {
iVar3 = 0;
do {
*(undefined4 *)(local_30[0] + iVar3) = *(undefined4 *)(iVar4 + iVar3);
iVar3 = iVar3 + 4;
} while (iVar3 != iVar1 << 2);
}
}
*(undefined4 *)(param_2 + 0xc) = 0;
CUtlMemory<moverlayfragment_t*,int>::Purge((CUtlMemory<moverlayfragment_t*,int> *)param_2);
iVar1 = local_30[3];
*(undefined4 *)(param_2 + 0x10) = *(undefined4 *)param_2;
if (0 < local_30[3]) {
iVar4 = 0;
do {
pmVar2 = *(moverlayfragment_t **)(local_30[0] + iVar4 * 4);
if (pmVar2 != (moverlayfragment_t *)0x0) {
local_38 = (moverlayfragment_t *)0x0;
local_34 = (moverlayfragment_t *)0x0;
*(float *)(param_3 + 0xc) = (float)param_6 * param_4 * (1.0 / (float)param_5);
/* try { // try from 001d2de8 to 001d2ea1 has its CatchHandler @ 001d2ecd */
DoClipFragment(this,pmVar2,param_3,&local_38,&local_34);
DestroyTempFragment(this,pmVar2);
if (local_38 != (moverlayfragment_t *)0x0) {
CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>>::InsertBefore
((CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>> *)
param_2,*(int *)(param_2 + 0xc),&local_38);
}
if (local_34 != (moverlayfragment_t *)0x0) {
CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>>::InsertBefore
((CUtlVector<moverlayfragment_t*,CUtlMemory<moverlayfragment_t*,int>> *)
param_2,*(int *)(param_2 + 0xc),&local_34);
}
}
iVar4 = iVar4 + 1;
} while (iVar4 != iVar1);
}
param_6 = param_6 + param_8;
} while (param_6 < param_7);
}
local_4c = (CUtlMemory<moverlayfragment_t*,int> *)local_30;
local_30[3] = 0;
CUtlMemory<moverlayfragment_t*,int>::Purge(local_4c);
local_30[4] = local_30[0];
CUtlMemory<moverlayfragment_t*,int>::Purge(local_4c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.