L L4D2node

OpenSocketInternal

0x001c7ab0 · 713 bytes · __regparm3

_ZL18OpenSocketInternaliiiPKcib.constprop.102

Decompiled

undefined (6 params)

/* OpenSocketInternal(int, int, int, char const*, int, bool) [clone .constprop.102] */

void __regparm3
OpenSocketInternal(int param_1,int param_2,int param_3,char *param_4,int param_5,bool param_6)

{
  char *pcVar1;
  int iVar2;
  CUtlMemory<unsigned_char,int> *pCVar3;
  int *piVar4;
  int iVar5;
  int iVar6;
  int *piVar7;
  int local_44;
  CUtlString local_40 [16];
  int local_30 [8];
  
  local_30[0] = 0;
  local_30[1] = 0;
  local_30[2] = 0;
  local_30[3] = 0;
  local_30[4] = 0;
  pcVar1 = "FCVAR_NEVER_AS_STRING";
  if ((ipname[0x15] & 0x10) == 0) {
    pcVar1 = "";
    if (*(char **)(ipname._28_4_ + 0x24) != (char *)0x0) {
      pcVar1 = *(char **)(ipname._28_4_ + 0x24);
    }
  }
                    /* try { // try from 001c7b21 to 001c7b25 has its CatchHandler @ 001c7dda */
  CUtlString::CUtlString(local_40,pcVar1);
                    /* try { // try from 001c7b3a to 001c7b3e has its CatchHandler @ 001c7d81 */
  CUtlVector<CUtlString,CUtlMemory<CUtlString,int>>::InsertBefore
            ((CUtlVector<CUtlString,CUtlMemory<CUtlString,int>> *)local_30,local_30[3],local_40);
  CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_40);
  pcVar1 = " or any";
  local_44 = param_2;
  if (param_2 == 0) {
    local_44 = param_3;
  }
  if ((char)param_5 == '\0') {
    pcVar1 = "";
  }
                    /* try { // try from 001c7b82 to 001c7d66 has its CatchHandler @ 001c7dda */
  DevMsg(1,"Trying to open %s socket on port %d%s\n",param_4,local_44,pcVar1);
  iVar6 = local_44;
  piVar7 = (int *)(net_sockets + param_1 * 0x10);
  if (*piVar7 == 0) {
    if (local_30[3] < 1) {
      piVar4 = piVar7;
      if (piVar7[2] != 0) {
LAB_001c7ccc:
        *piVar4 = local_44;
        goto LAB_001c7cce;
      }
    }
    else {
      iVar5 = 0;
      do {
        local_44 = iVar6;
        pcVar1 = (char *)CUtlString::Get((CUtlString *)(iVar5 * 0x10 + local_30[0]));
        if (iVar5 != 0) {
          Msg("Trying to open socket on %s\n",pcVar1);
        }
        iVar2 = NET_OpenSocket(pcVar1,&local_44,0x11);
        piVar7[2] = iVar2;
        if (iVar2 != 0) {
LAB_001c7cc0:
          piVar4 = (int *)(param_1 * 0x10 + net_sockets);
          goto LAB_001c7ccc;
        }
        if ((char)param_5 != '\0') {
          local_44 = -1;
          iVar2 = NET_OpenSocket(pcVar1,&local_44,0x11);
          piVar7[2] = iVar2;
          if (iVar2 != 0) goto LAB_001c7cc0;
        }
        iVar5 = iVar5 + 1;
      } while (iVar5 < local_30[3]);
    }
    Sys_Exit("Couldn\'t allocate any %s IP port, tried %d addresses",param_4,local_30[3]);
    iVar6 = local_30[3] + -1;
    iVar5 = iVar6 * 0x10;
    if (-1 < iVar6) {
      do {
        iVar6 = iVar6 + -1;
        pCVar3 = (CUtlMemory<unsigned_char,int> *)(local_30[0] + iVar5);
        iVar5 = iVar5 + -0x10;
        CUtlMemory<unsigned_char,int>::Purge(pCVar3);
      } while (iVar6 != -1);
    }
  }
  else {
    Msg("WARNING: NET_OpenSockets: %s port %i already open.\n",param_4,*piVar7);
LAB_001c7cce:
    if (piVar7 != (int *)0xfffffff8) {
      (**(code **)(*(int *)g_pSteamSocketMgr + 0xc))
                (g_pSteamSocketMgr,piVar7[2],param_1,param_2,param_3,param_4,0x11,param_5 & 0xff);
    }
    iVar6 = local_30[3] + -1;
    iVar5 = iVar6 * 0x10;
    if (-1 < iVar6) {
      do {
        iVar6 = iVar6 + -1;
        pCVar3 = (CUtlMemory<unsigned_char,int> *)(local_30[0] + iVar5);
        iVar5 = iVar5 + -0x10;
        CUtlMemory<unsigned_char,int>::Purge(pCVar3);
      } while (iVar6 != -1);
    }
  }
  local_30[3] = 0;
  CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)local_30);
  local_30[4] = local_30[0];
  CUtlMemory<CUtlString,int>::Purge((CUtlMemory<CUtlString,int> *)local_30);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)