NET_OpenSocket
0x001c2840 · 1808 bytes · __cdecl
_Z14NET_OpenSocketPKcRii
Decompiled
undefined (3 params)
/* WARNING: Type propagation algorithm not settling */
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* NET_OpenSocket(char const*, int&, int) */
int NET_OpenSocket(char *param_1,int *param_2,int param_3)
{
ushort uVar1;
int iVar2;
int *piVar3;
int iVar4;
undefined4 uVar5;
int iVar6;
int in_GS_OFFSET;
undefined4 local_44;
int local_40;
int local_3c [3];
sockaddr local_30;
int local_20;
local_40 = -1;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if (param_3 == 6) {
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_40 = socket(2,1,6);
}
}
else {
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_40 = socket(2,2,param_3);
}
}
(**(code **)(_g_pVCR + 0x74))("socket()",&local_40,4);
if (local_40 == -1) {
NET_GetLastError();
if (net_error != 0x61) {
uVar5 = NET_ErrorString(net_error);
Msg("WARNING: NET_OpenSocket: socket failed: %s",uVar5);
iVar2 = 0;
goto LAB_001c2cda;
}
}
else {
local_44 = 1;
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_3c[0] = ioctl(local_40,0x5421,&local_44);
}
(**(code **)(_g_pVCR + 0x74))("ioctlsocket",local_3c,4);
if (local_3c[0] == -1) {
NET_GetLastError();
uVar5 = NET_ErrorString(net_error);
Msg("WARNING: NET_OpenSocket: ioctl FIONBIO: %s\n",uVar5);
}
local_44 = 1;
if (param_3 == 6) {
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_3c[0] = setsockopt(local_40,1,9,&local_44,4);
}
(**(code **)(_g_pVCR + 0x74))("setsockopt",local_3c,4);
if (local_3c[0] == -1) {
NET_GetLastError();
uVar5 = NET_ErrorString(net_error);
Msg("WARNING: NET_OpenSocket: setsockopt SO_KEEPALIVE: %s\n",uVar5);
iVar2 = 0;
goto LAB_001c2cda;
}
local_3c[2] = 0;
local_3c[1] = 0;
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_3c[0] = setsockopt(local_40,1,0xd,local_3c + 1,8);
}
(**(code **)(_g_pVCR + 0x74))("setsockopt",local_3c,4);
if (local_3c[0] == -1) {
NET_GetLastError();
uVar5 = NET_ErrorString(net_error);
Msg("WARNING: NET_OpenSocket: setsockopt SO_LINGER: %s\n",uVar5);
iVar2 = 0;
goto LAB_001c2cda;
}
local_44 = 1;
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_3c[0] = setsockopt(local_40,6,1,&local_44,4);
}
(**(code **)(_g_pVCR + 0x74))("setsockopt",local_3c,4);
if (local_3c[0] == -1) {
NET_GetLastError();
uVar5 = NET_ErrorString(net_error);
Msg("WARNING: NET_OpenSocket: setsockopt TCP_NODELAY: %s\n",uVar5);
iVar2 = 0;
goto LAB_001c2cda;
}
local_44 = 0x37ab0;
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_3c[0] = setsockopt(local_40,1,7,&local_44,4);
}
(**(code **)(_g_pVCR + 0x74))("setsockopt",local_3c,4);
if (local_3c[0] == -1) {
NET_GetLastError();
uVar5 = NET_ErrorString(net_error);
Msg("WARNING: NET_OpenSocket: setsockopt SO_SNDBUF: %s\n",uVar5);
iVar2 = 0;
goto LAB_001c2cda;
}
local_44 = 0x37ab0;
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_3c[0] = setsockopt(local_40,1,8,&local_44,4);
}
(**(code **)(_g_pVCR + 0x74))("setsockopt",local_3c,4);
iVar2 = local_40;
if (local_3c[0] != -1) goto LAB_001c2cda;
NET_GetLastError();
uVar5 = NET_ErrorString(net_error);
Msg("WARNING: NET_OpenSocket: setsockopt SO_RCVBUF: %s\n",uVar5);
}
else {
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_3c[0] = setsockopt(local_40,1,6,&local_44,4);
}
(**(code **)(_g_pVCR + 0x74))("setsockopt",local_3c,4);
if (local_3c[0] == -1) {
NET_GetLastError();
uVar5 = NET_ErrorString(net_error);
Msg("WARNING: NET_OpenSocket: setsockopt SO_BROADCAST: %s\n",uVar5);
iVar2 = 0;
goto LAB_001c2cda;
}
piVar3 = (int *)CommandLine_Tier0();
iVar2 = (**(code **)(*piVar3 + 0x28))(piVar3,"-reuse");
if (iVar2 != 0) {
local_44 = 1;
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_3c[0] = setsockopt(local_40,1,2,&local_44,4);
}
(**(code **)(_g_pVCR + 0x74))("setsockopt",local_3c,4);
if (local_3c[0] == -1) {
NET_GetLastError();
uVar5 = NET_ErrorString(net_error);
Msg("WARNING: NET_OpenSocket: setsockopt SO_REUSEADDR: %s\n",uVar5);
iVar2 = 0;
goto LAB_001c2cda;
}
}
if (((param_1 == (char *)0x0) || (*param_1 == '\0')) ||
(iVar2 = _V_strcmp(param_1,"localhost"), iVar2 == 0)) {
local_30.sa_data[2] = '\0';
local_30.sa_data[3] = '\0';
local_30.sa_data[4] = '\0';
local_30.sa_data[5] = '\0';
}
else {
NET_StringToSockaddr(param_1,&local_30);
}
iVar4 = 0x96;
local_30.sa_family = 2;
if (g_nForkID < 1) {
iVar4 = 10;
}
iVar6 = 0;
iVar2 = *param_2;
do {
if (iVar2 == -1) {
local_30.sa_data[0] = '\0';
local_30.sa_data[1] = '\0';
}
else {
uVar1 = (short)iVar2 + (short)iVar6;
local_30.sa_data._0_2_ = uVar1 >> 8 | uVar1 * 0x100;
}
iVar2 = (**(code **)(_g_pVCR + 0xc))();
if (iVar2 != 2) {
local_3c[0] = bind(local_40,&local_30,0x10);
}
(**(code **)(_g_pVCR + 0x74))("bind",local_3c,4);
if (local_3c[0] != -1) {
if (*param_2 != -1) {
iVar2 = local_40;
if (iVar6 == 0) goto LAB_001c2cda;
iVar2 = *param_2 + iVar6;
*param_2 = iVar2;
ConDMsg("Socket bound to non-default port %i because original port was already in use.\n"
,iVar2);
}
break;
}
NET_GetLastError();
iVar2 = *param_2;
if ((iVar2 == -1) || (net_error != 0x62)) {
uVar5 = NET_ErrorString(net_error);
Msg("WARNING: NET_OpenSocket: bind: %s\n",uVar5);
if (local_40 == 0) goto LAB_001c2cd8;
goto LAB_001c2db3;
}
iVar6 = iVar6 + 1;
} while (iVar6 < iVar4);
iVar2 = local_40;
if (iVar6 != iVar4) goto LAB_001c2cda;
Msg("WARNING: UDP_OpenSocket: unable to bind socket\n");
if (local_40 != 0) {
LAB_001c2db3:
NET_CloseSocket(local_40,-1);
iVar2 = 0;
goto LAB_001c2cda;
}
}
}
LAB_001c2cd8:
iVar2 = 0;
LAB_001c2cda:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.