L L4D2node

CSteamSocketMgr::OpenSocket

0x001c18b0 · 5 bytes · __cdecl

_ZN15CSteamSocketMgr10OpenSocketEiiiiPKcib

Decompiled

undefined (7 params)

/* CSteamSocketMgr::OpenSocket(int, int, int, int, char const*, int, bool) */

void CSteamSocketMgr::OpenSocket
               (int param_1,int param_2,int param_3,int param_4,char *param_5,int param_6,
               bool param_7)

{
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)