L L4D2node

NET_ListenSocket

0x001c4b50 · 513 bytes · __cdecl

_Z16NET_ListenSocketib

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* NET_ListenSocket(int, bool) */

void NET_ListenSocket(int param_1,bool param_2)

{
  int iVar1;
  ushort *puVar2;
  char *pcVar3;
  int in_GS_OFFSET;
  int local_34;
  sockaddr local_30;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  puVar2 = (ushort *)(net_sockets + param_1 * 0x10);
  if (*(int *)(puVar2 + 6) != 0) {
    NET_CloseSocket(*(int *)(puVar2 + 6),param_1);
  }
  if (((net_multiplayer == '\0') || (net_notcp != '\0')) || (!param_2)) goto LAB_001c4b96;
  pcVar3 = "FCVAR_NEVER_AS_STRING";
  if ((ipname[0x15] & 0x10) == 0) {
    pcVar3 = "";
    if (*(char **)(ipname._28_4_ + 0x24) != (char *)0x0) {
      pcVar3 = *(char **)(ipname._28_4_ + 0x24);
    }
  }
  iVar1 = NET_OpenSocket(pcVar3,(int *)puVar2,1);
  *(int *)(puVar2 + 6) = iVar1;
  if (iVar1 == 0) {
    Msg("Warning! NET_ListenSocket failed opening socket %i, port %i.\n",param_1,
        *(undefined4 *)(net_sockets + param_1 * 0x10));
    goto LAB_001c4b96;
  }
  if (*pcVar3 == '\0') {
LAB_001c4bfe:
    local_30.sa_data[2] = '\0';
    local_30.sa_data[3] = '\0';
    local_30.sa_data[4] = '\0';
    local_30.sa_data[5] = '\0';
  }
  else {
    iVar1 = _V_strcmp(pcVar3,"localhost");
    if (iVar1 == 0) goto LAB_001c4bfe;
    NET_StringToSockaddr(pcVar3,&local_30);
  }
  local_30.sa_family = 2;
  local_30.sa_data._0_2_ = *puVar2 >> 8 | *puVar2 << 8;
  iVar1 = (**(code **)(_g_pVCR + 0xc))();
  if (iVar1 != 2) {
    local_34 = bind(*(int *)(puVar2 + 6),&local_30,0x10);
  }
  (**(code **)(_g_pVCR + 0x74))("bind",&local_34,4);
  if (local_34 == -1) {
    NET_GetLastError();
    Msg("WARNING: NET_ListenSocket bind failed on socket %i, port %i.\n",*(undefined4 *)(puVar2 + 6)
        ,*(undefined4 *)puVar2);
  }
  else {
    iVar1 = (**(code **)(_g_pVCR + 0xc))();
    if (iVar1 != 2) {
      local_34 = listen(*(int *)(puVar2 + 6),8);
    }
    (**(code **)(_g_pVCR + 0x74))("listen",&local_34,4);
    if (local_34 == -1) {
      NET_GetLastError();
      Msg("WARNING: NET_ListenSocket listen failed on socket %i, port %i.\n",
          *(undefined4 *)(puVar2 + 6),*(undefined4 *)puVar2);
    }
    else {
      *(undefined1 *)(puVar2 + 2) = 1;
    }
  }
LAB_001c4b96:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)