CNetChan::UncompressFragments
0x001aefe0 · 586 bytes · __thiscall
_ZN8CNetChan19UncompressFragmentsEPNS_15dataFragments_sE
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CNetChan::UncompressFragments(CNetChan::dataFragments_s*) */
uint __thiscall CNetChan::UncompressFragments(CNetChan *this,dataFragments_s *param_1)
{
int iVar1;
char cVar2;
int iVar3;
char *pcVar4;
uint uVar5;
uint local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
uVar5 = (uint)(byte)param_1[0x118];
if (param_1[0x118] != (dataFragments_s)0x0) {
local_34 = 0;
local_30 = 0;
if (_exit == 0) {
local_20 = 0;
}
else {
(**(code **)(_exit + 0x50))
(_exit,&local_34,0,0,0,0,"/data/src/engine/./net_chan.cpp",0x26f,
&UncompressFragments(CNetChan::dataFragments_s*)::tm_fmt,"(%s)%s","Unaccounted",
"UncompressFragments");
local_20 = _exit;
}
iVar1 = _DAT_0040b9d4;
local_28 = local_34;
local_24 = local_30;
if ((_DAT_0040b028 != 0) || (DAT_0040b02c == '\0')) {
/* try { // try from 001af0a3 to 001af0a7 has its CatchHandler @ 001af260 */
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
if ((char *)*_DAT_0040b030 != "UncompressFragments") {
/* try { // try from 001af1e8 to 001af1f9 has its CatchHandler @ 001af260 */
_DAT_0040b030 =
(int *)CVProfNode::GetSubNode((char *)_DAT_0040b030,0x2baf96,&DAT_00000001,0x2a054b);
}
CVProfNode::EnterScope();
DAT_0040b02c = '\0';
}
}
/* try { // try from 001af0bf to 001af0f1 has its CatchHandler @ 001af23f */
pcVar4 = operator_new__(*(int *)(param_1 + 0x11c) + 3U & 0xfffffffc);
local_38 = *(uint *)(param_1 + 0x11c);
uVar5 = NET_BufferToBufferDecompress
(pcVar4,&local_38,*(char **)(param_1 + 0x108),*(uint *)(param_1 + 0x10c));
if (((char)uVar5 == '\0') || (local_38 == 0)) {
uVar5 = 0;
if (pcVar4 != (char *)0x0) {
uVar5 = 0;
operator_delete__(pcVar4);
}
}
else {
if (*(void **)(param_1 + 0x108) != (void *)0x0) {
operator_delete__(*(void **)(param_1 + 0x108));
}
*(char **)(param_1 + 0x108) = pcVar4;
*(uint *)(param_1 + 0x10c) = local_38;
param_1[0x118] = (dataFragments_s)0x0;
}
iVar1 = _DAT_0040b9d4;
if ((DAT_0040b02c == '\0') || (_DAT_0040b028 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0040b030 = (int *)_DAT_0040b030[0x19];
}
DAT_0040b02c = _DAT_0040b030 == (int *)0x40b034;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
}
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.