CNetworkStringDict::Insert
0x001ac760 · 228 bytes · __thiscall
_ZN18CNetworkStringDict6InsertEPKc
Decompiled
undefined (2 params)
/* CNetworkStringDict::Insert(char const*) */
undefined2 __thiscall CNetworkStringDict::Insert(CNetworkStringDict *this,char *param_1)
{
CNetworkStringDict CVar1;
undefined2 uVar2;
undefined4 uVar3;
undefined4 local_60;
CUtlString local_5c [16];
undefined4 local_4c;
undefined4 local_48;
CUtlString local_44 [16];
undefined4 local_34;
CNetworkStringTableItem local_30 [32];
local_60 = 0xffffffff;
CUtlString::CUtlString(local_5c);
local_4c = 0;
CVar1 = this[4];
/* try { // try from 001ac793 to 001ac7c6 has its CatchHandler @ 001ac845 */
CUtlString::operator=(local_5c,param_1);
uVar3 = 0xffffffff;
if (CVar1 != (CNetworkStringDict)0x0) {
/* try { // try from 001ac83b to 001ac83f has its CatchHandler @ 001ac845 */
uVar3 = CNetworkStringTableDictionaryManager::Find
((CNetworkStringTableDictionaryManager *)&g_StringTableDictionary,param_1);
}
local_60 = uVar3;
CTableItem::ComputeHash((CTableItem *)&local_60);
local_48 = 0xffffffff;
CUtlString::CUtlString(local_44);
local_34 = 0;
/* try { // try from 001ac7d4 to 001ac7d8 has its CatchHandler @ 001ac871 */
CNetworkStringTableItem::CNetworkStringTableItem(local_30);
local_48 = local_60;
/* try { // try from 001ac7e6 to 001ac805 has its CatchHandler @ 001ac857 */
CUtlString::operator=(local_44,local_5c);
local_34 = local_4c;
uVar2 = CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short,CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<CNetworkStringDict::CTableItem,CNetworkStringTableItem,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 8),(Node_t *)&local_48);
CNetworkStringTableItem::~CNetworkStringTableItem(local_30);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_44);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_5c);
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.