CNetworkStringTable::SetAllowClientSideAddString
0x001a3ac0 · 240 bytes · __thiscall
_ZN19CNetworkStringTable27SetAllowClientSideAddStringEb
Decompiled
undefined (2 params)
/* CNetworkStringTable::SetAllowClientSideAddString(bool) */
void __thiscall
CNetworkStringTable::SetAllowClientSideAddString(CNetworkStringTable *this,bool param_1)
{
int *piVar1;
if ((bool)((byte)this[0x1c] >> 2 & 1) != param_1) {
piVar1 = *(int **)(this + 0x3c);
this[0x1c] = (CNetworkStringTable)((byte)this[0x1c] & 0xfb | param_1 << 2);
if (piVar1 == (int *)0x0) {
if (param_1) goto LAB_001a3b20;
}
else {
(**(code **)(*piVar1 + 4))(piVar1);
*(undefined4 *)(this + 0x3c) = 0;
if (((byte)this[0x1c] >> 2 & 1) != 0) {
LAB_001a3b20:
piVar1 = operator_new(0x24);
*(undefined2 *)(piVar1 + 6) = 0xffff;
*(undefined2 *)((int)piVar1 + 0x1a) = 0;
*piVar1 = (int)&PTR__CNetworkStringDict_002b9fe8;
*(undefined2 *)(piVar1 + 7) = 0xffff;
*(undefined1 *)(piVar1 + 1) = 0;
piVar1[2] = (int)CNetworkStringDict::CTableItem::Less;
piVar1[3] = 0;
piVar1[4] = 0;
piVar1[5] = 0;
*(undefined2 *)((int)piVar1 + 0x1e) = 0xffff;
piVar1[8] = 0;
*(int **)(this + 0x3c) = piVar1;
(**(code **)(*piVar1 + 0x18))(piVar1,"___clientsideitemsplaceholder0___");
/* WARNING: Could not recover jumptable at 0x001a3ba4. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(**(int **)(this + 0x3c) + 0x18))();
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.