L L4D2node

CMapReslistGenerator::IsCreatingForXbox

0x0018ba80 · 20 bytes · __thiscall

_ZN20CMapReslistGenerator17IsCreatingForXboxEv

Decompiled

undefined (1 param)

/* CMapReslistGenerator::IsCreatingForXbox() */

CMapReslistGenerator __thiscall CMapReslistGenerator::IsCreatingForXbox(CMapReslistGenerator *this)

{
  CMapReslistGenerator CVar1;
  
  CVar1 = (CMapReslistGenerator)0x0;
  if (this[1] != (CMapReslistGenerator)0x0) {
    CVar1 = this[4];
  }
  return CVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)