CNetworkStringTableDictionaryManager::ProcessBuffer
0x001a80a0 · 607 bytes · __thiscall
_ZN36CNetworkStringTableDictionaryManager13ProcessBufferER10CUtlBuffer
Decompiled
undefined (2 params)
/* CNetworkStringTableDictionaryManager::ProcessBuffer(CUtlBuffer&) */
void __thiscall
CNetworkStringTableDictionaryManager::ProcessBuffer
(CNetworkStringTableDictionaryManager *this,CUtlBuffer *param_1)
{
int iVar1;
char *pcVar2;
int iVar3;
int iVar4;
size_t __size;
void *pvVar5;
int iVar6;
int in_GS_OFFSET;
undefined4 local_13c;
int local_138;
ulong local_134 [4];
char local_124 [260];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
Clear(this);
iVar3 = *(int *)(param_1 + 0x1c);
pvVar5 = *(void **)param_1;
CRC32_Init(local_134);
CRC32_ProcessBuffer(local_134,pvVar5,iVar3);
CRC32_Final(local_134);
*(ulong *)(this + 0x44) = local_134[0];
while (*(int *)(param_1 + 0x1c) != *(int *)(param_1 + 0xc) &&
-1 < *(int *)(param_1 + 0x1c) - *(int *)(param_1 + 0xc)) {
while (CUtlBuffer::GetString(param_1,local_124,0x104), local_124[0] != '\0') {
CUtlString::CUtlString((CUtlString *)local_134);
/* try { // try from 001a816a to 001a81f6 has its CatchHandler @ 001a830f */
CUtlString::operator=((CUtlString *)local_134,local_124);
iVar1 = *(int *)(this + 0x20);
iVar3 = iVar1 + 1;
iVar6 = *(int *)(this + 0x18);
if (iVar6 < iVar3) {
iVar4 = *(int *)(this + 0x1c);
if (iVar4 < 0) goto LAB_001a8186;
if (iVar4 == 0) {
if (iVar6 == 0) {
if (iVar3 < 3) {
iVar4 = 2;
goto LAB_001a829f;
}
iVar6 = 2;
}
do {
iVar4 = iVar6;
iVar6 = iVar4 * 2;
} while (iVar6 < iVar3);
pvVar5 = *(void **)(this + 0x14);
*(int *)(this + 0x18) = iVar6;
__size = iVar4 << 5;
if (pvVar5 != (void *)0x0) goto LAB_001a82ac;
LAB_001a82f3:
pvVar5 = malloc(__size);
*(void **)(this + 0x14) = pvVar5;
}
else {
for (iVar4 = (iVar1 / iVar4 + 1) * iVar4; iVar4 < iVar3; iVar4 = (iVar4 + iVar3) / 2) {
}
LAB_001a829f:
pvVar5 = *(void **)(this + 0x14);
*(int *)(this + 0x18) = iVar4;
__size = iVar4 << 4;
if (pvVar5 == (void *)0x0) goto LAB_001a82f3;
LAB_001a82ac:
pvVar5 = realloc(pvVar5,__size);
*(void **)(this + 0x14) = pvVar5;
iVar3 = *(int *)(this + 0x20) + 1;
}
}
else {
LAB_001a8186:
pvVar5 = *(void **)(this + 0x14);
}
*(int *)(this + 0x20) = iVar3;
*(void **)(this + 0x24) = pvVar5;
iVar3 = (iVar3 - iVar1) + -1;
if (iVar3 < 1) {
iVar6 = iVar1 << 4;
}
else {
iVar6 = iVar1 * 0x10;
/* try { // try from 001a825e to 001a8262 has its CatchHandler @ 001a830f */
_V_memmove((void *)((int)pvVar5 + iVar6 + 0x10),(void *)((int)pvVar5 + iVar6),iVar3 * 0x10);
pvVar5 = *(void **)(this + 0x14);
}
if ((CUtlString *)(iVar6 + (int)pvVar5) != (CUtlString *)0x0) {
CUtlString::CUtlString((CUtlString *)(iVar6 + (int)pvVar5),(CUtlString *)local_134);
}
pcVar2 = CUtlString::operator_cast_to_char_((CUtlString *)local_134);
local_13c = HashStringCaselessIgnoreSlashes(pcVar2);
local_138 = iVar1;
CUtlRBTree<CUtlMap<unsigned_long,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
::Insert((CUtlRBTree<CUtlMap<unsigned_long,int,unsigned_short>::Node_t,unsigned_short,CUtlMap<unsigned_long,int,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<unsigned_long,int,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
*)(this + 0x28),(Node_t *)&local_13c);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_134);
if (*(int *)(param_1 + 0x1c) == *(int *)(param_1 + 0xc) ||
*(int *)(param_1 + 0x1c) - *(int *)(param_1 + 0xc) < 0) goto LAB_001a8213;
}
}
LAB_001a8213:
iVar3 = Q_log2(*(uint *)(this + 0x20));
*(int *)(this + 0x48) = iVar3 + 1;
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.