L L4D2node

_Host_Map_f_CompletionFunc

0x0017f4b0 · 267 bytes · __cdecl

_Z26_Host_Map_f_CompletionFuncPKcS0_PA64_c

Decompiled

undefined (3 params)

/* _Host_Map_f_CompletionFunc(char const*, char const*, char (*) [64]) */

int _Host_Map_f_CompletionFunc(char *param_1,char *param_2,char *param_3)

{
  int iVar1;
  size_t sVar2;
  int in_GS_OFFSET;
  int local_70;
  int local_64;
  char local_60 [64];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar1 = _V_strstr(param_2,param_1);
  if (iVar1 != 0) {
    sVar2 = strlen(param_1);
    param_2 = param_2 + sVar2;
  }
  local_64 = 0;
  iVar1 = MapList_CountMaps(param_2,false,&local_64);
  local_70 = 0x40;
  if ((0x3f < iVar1) || (local_70 = MapList_CountMaps(param_2,false,&local_64), 0 < local_70)) {
    iVar1 = 0;
    MapList_ListMaps(param_2,false,false,0x40,local_64,param_3);
    do {
      iVar1 = iVar1 + 1;
      V_strncpy(local_60,param_3,0x40);
      V_snprintf(param_3,0x40,"%s%s",param_1,local_60);
      sVar2 = strlen(param_3);
      param_3[sVar2 - 4] = '\0';
      param_3 = param_3 + 0x40;
    } while (iVar1 < local_70);
  }
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return local_70;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)