Host_SSMap_f_CompletionFunc
0x0017f690 · 34 bytes · __cdecl
_ZL27Host_SSMap_f_CompletionFuncPKcPA64_c
Decompiled
undefined (2 params)
/* Host_SSMap_f_CompletionFunc(char const*, char (*) [64]) */
void Host_SSMap_f_CompletionFunc(char *param_1,char *param_2)
{
_Host_Map_f_CompletionFunc("ss_map ",param_1,param_2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.