L L4D2node

Hunk_FreeToLowMark

0x00240480 · 46 bytes · __cdecl

_Z18Hunk_FreeToLowMarki

Decompiled

undefined (1 param)

/* Hunk_FreeToLowMark(int) */

void Hunk_FreeToLowMark(int param_1)

{
  CMemoryStack::FreeToAllocPoint(0x3f2ca4,SUB41(param_1,0));
  CUtlDict<int,int>::RemoveAll((CUtlDict<int,int> *)&g_HunkAllocationsByName);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)