CHLTVServer::ConnectRelay
0x001732d0 · 98 bytes · __thiscall
_ZN11CHLTVServer12ConnectRelayEPKc
Decompiled
undefined (2 params)
/* CHLTVServer::ConnectRelay(char const*) */
void __thiscall CHLTVServer::ConnectRelay(CHLTVServer *this,char *param_1)
{
if (1 < *(int *)(this + 0x274)) {
CAddressList::RemoveAll((CAddressList *)(this + 0x240));
CBaseClientState::Disconnect((bool)((char)this + '\x14'));
Changelevel(this);
}
CBaseClientState::Connect((CBaseClientState *)(this + 0x214),param_1,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.