L L4D2node

CHLTVTestSystem::StartTest

0x00174ec0 · 406 bytes · __thiscall

_ZN15CHLTVTestSystem9StartTestEiPKc

Decompiled

undefined (3 params)

/* CHLTVTestSystem::StartTest(int, char const*) */

undefined4 __thiscall CHLTVTestSystem::StartTest(CHLTVTestSystem *this,int param_1,char *param_2)

{
  int iVar1;
  int iVar2;
  code *pcVar3;
  undefined1 uVar4;
  CHLTVServer *this_00;
  undefined4 uVar5;
  int iVar6;
  size_t __size;
  void *pvVar7;
  int iVar8;
  
  iVar8 = *(int *)(this + 0xc);
  do {
    if (param_1 <= iVar8) {
      if (0 < param_1) {
        iVar8 = 0;
        do {
          iVar1 = iVar8 * 4;
          iVar8 = iVar8 + 1;
          CHLTVServer::ConnectRelay(*(CHLTVServer **)(*(int *)this + iVar1),param_2);
        } while (iVar8 != param_1);
      }
      return 1;
    }
    this_00 = operator_new(0x8abc);
                    /* try { // try from 00174ef1 to 00174ef5 has its CatchHandler @ 00175066 */
    CHLTVServer::CHLTVServer(this_00);
    iVar1 = *(int *)(this + 0xc);
    iVar2 = *(int *)(this + 4);
    iVar8 = iVar1 + 1;
    if (iVar2 < iVar8) {
      iVar6 = *(int *)(this + 8);
      if (iVar6 < 0) goto LAB_00174f07;
      if (iVar6 == 0) {
        if (iVar2 == 0) {
          if (iVar8 < 9) {
            iVar6 = 8;
            goto LAB_00174ff7;
          }
          iVar2 = 8;
        }
        do {
          iVar6 = iVar2;
          iVar2 = iVar6 * 2;
        } while (iVar2 < iVar8);
        pvVar7 = *(void **)this;
        *(int *)(this + 4) = iVar2;
        __size = iVar6 << 3;
        if (pvVar7 == (void *)0x0) goto LAB_0017504d;
LAB_00175006:
        pvVar7 = realloc(pvVar7,__size);
        *(void **)this = pvVar7;
        iVar8 = *(int *)(this + 0xc) + 1;
      }
      else {
        for (iVar6 = (iVar1 / iVar6 + 1) * iVar6; iVar6 < iVar8; iVar6 = (iVar6 + iVar8) / 2) {
        }
LAB_00174ff7:
        pvVar7 = *(void **)this;
        *(int *)(this + 4) = iVar6;
        __size = iVar6 << 2;
        if (pvVar7 != (void *)0x0) goto LAB_00175006;
LAB_0017504d:
        pvVar7 = malloc(__size);
        *(void **)this = pvVar7;
      }
    }
    else {
LAB_00174f07:
      pvVar7 = *(void **)this;
    }
    *(int *)(this + 0xc) = iVar8;
    iVar2 = iVar1 * 4;
    iVar8 = (iVar8 - iVar1) + -1;
    *(void **)(this + 0x10) = pvVar7;
    if (0 < iVar8) {
      _V_memmove((void *)((int)pvVar7 + iVar2 + 4),(void *)((int)pvVar7 + iVar2),iVar8 * 4);
      pvVar7 = *(void **)this;
    }
    if ((undefined4 *)((int)pvVar7 + iVar2) != (undefined4 *)0x0) {
      *(undefined4 *)((int)pvVar7 + iVar2) = this_00;
    }
    pcVar3 = *(code **)(*(int *)this_00 + 0x10);
    uVar4 = NET_IsDedicated();
    (*pcVar3)(this_00,uVar4);
    uVar5 = NET_AddExtraSocket(-1);
    *(undefined4 *)(this_00 + 0x220) = uVar5;
    iVar8 = *(int *)(this + 0xc);
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)