CHLTVDemoRecorder::WriteFrame
0x0016edb0 · 636 bytes · __thiscall
_ZN17CHLTVDemoRecorder10WriteFrameEP10CHLTVFrame
Decompiled
undefined (2 params)
/* CHLTVDemoRecorder::WriteFrame(CHLTVFrame*) */
void __thiscall CHLTVDemoRecorder::WriteFrame(CHLTVDemoRecorder *this,CHLTVFrame *param_1)
{
uchar *puVar1;
int iVar2;
CClientFrame *pCVar3;
CFrameSnapshot *pCVar4;
bf_write local_8c [24];
undefined **local_74;
undefined1 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined8 local_60;
undefined4 local_58;
undefined4 local_54;
undefined8 local_50;
undefined4 local_48;
undefined4 local_44;
undefined1 local_40;
undefined8 local_3c;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
puVar1 = (uchar *)NET_AllocPayload();
/* try { // try from 0016edf2 to 0016ee16 has its CatchHandler @ 0016f056 */
bf_write::bf_write(local_8c,"CHLTVDemo::RecordFrame",puVar1,0x37aa0,-1);
if (*(int *)(param_1 + 0x140) != 0) {
bf_write::WriteBits(local_8c,*(void **)(param_1 + 0x134),*(int *)(param_1 + 0x140));
}
local_28 = *(undefined4 *)(param_1 + 8);
local_60 = 0;
local_50 = 0;
local_3c = 0;
local_24 = host_frametime_unbounded;
local_68 = 0;
local_64 = 0;
local_58 = 0;
local_54 = 0;
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_34 = 0;
local_30 = 0;
local_6c = 0;
local_74 = &PTR__NET_Tick_002a1b28;
local_70 = 0;
local_20 = host_frametime_stddeviation;
/* try { // try from 0016eea2 to 0016efc5 has its CatchHandler @ 0016f037 */
NET_Tick::WriteToBuffer((NET_Tick *)&local_74,local_8c);
iVar2 = *(int *)(this + 0x594);
if (*(int *)(this + 0x594) <= *(int *)(this + 0x590)) {
iVar2 = *(int *)(this + 0x590);
}
CNetworkStringTableContainer::WriteUpdateMessage(DAT_003b801c,(CBaseClient *)0x0,iVar2,local_8c);
pCVar3 = (CClientFrame *)
CClientFrameManager::GetClientFrame
((CClientFrameManager *)(hltv + 0x1cc),*(int *)(this + 0x590),true);
CBaseServer::WriteDeltaEntities
((CBaseServer *)&sv,*(CBaseClient **)(hltv + 0x210),(CClientFrame *)param_1,pCVar3,
local_8c);
if (pCVar3 == (CClientFrame *)0x0) {
pCVar4 = (CFrameSnapshot *)0x0;
}
else {
pCVar4 = *(CFrameSnapshot **)(pCVar3 + 0x118);
}
CBaseServer::WriteTempEntities
((CBaseServer *)&sv,*(CBaseClient **)(hltv + 0x210),
*(CFrameSnapshot **)(param_1 + 0x118),pCVar4,local_8c,0xff);
if (*(int *)(param_1 + 0x188) == 0) {
iVar2 = *(int *)(param_1 + 0x170);
}
else {
/* try { // try from 0016f001 to 0016f029 has its CatchHandler @ 0016f037 */
bf_write::WriteBits(local_8c,*(void **)(param_1 + 0x17c),*(int *)(param_1 + 0x188));
iVar2 = *(int *)(param_1 + 0x170);
}
if (iVar2 != 0) {
bf_write::WriteBits(local_8c,*(void **)(param_1 + 0x164),iVar2);
}
if (*(int *)(param_1 + 0x158) != 0) {
bf_write::WriteBits(local_8c,*(void **)(param_1 + 0x14c),*(int *)(param_1 + 0x158));
}
*(undefined4 *)(this + 0x590) = *(undefined4 *)(param_1 + 8);
WriteMessages(this,'\x02',local_8c);
local_74 = &PTR__INetMessage_002a1188;
NET_FreePayload(puVar1);
return;
}
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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