L L4D2node

EnumerateLeafInSphere_R<true>

0x00167e30 · 535 bytes · __cdecl

_Z23EnumerateLeafInSphere_RILb1EEbP7mnode_tR20EnumLeafSphereInfo_ti

Decompiled

bool (3 params)

/* bool EnumerateLeafInSphere_R<true>(mnode_t*, EnumLeafSphereInfo_t&, int) */

bool EnumerateLeafInSphere_R<true>(mnode_t *param_1,EnumLeafSphereInfo_t *param_2,int param_3)

{
  float *pfVar1;
  bool bVar2;
  char cVar3;
  undefined1 uVar4;
  int iVar5;
  float fVar6;
  
  do {
    iVar5 = *(int *)param_1;
    if (iVar5 == 1) {
      return true;
    }
    while( true ) {
      if (-1 < iVar5) {
        if ((param_3 != 0) &&
           (cVar3 = IsBoxIntersectingSphereExtents
                              ((Vector *)(param_1 + 0x10),(Vector *)(param_1 + 0x20),
                               (Vector *)param_2,*(float *)(param_2 + 0xc)), cVar3 == '\0')) {
          return true;
        }
                    /* WARNING: Could not recover jumptable at 0x00168053. Too many branches */
                    /* WARNING: Treating indirect jump as call */
        uVar4 = (**(code **)**(undefined4 **)(param_2 + 0x28))();
        return (bool)uVar4;
      }
      if (param_3 != 0) {
        if (iVar5 == -1) {
          if ((param_3 & *(short *)(param_1 + 0xe)) == 0) {
            return true;
          }
          if ((param_3 & 0x10000000U) != 0) {
            if (*(float *)(param_2 + 0x1c) + *(float *)(param_1 + 0x20) <
                ABS(*(float *)(param_1 + 0x10) - *(float *)(param_2 + 0x10))) {
              return true;
            }
            if (*(float *)(param_1 + 0x20) +
                ABS(*(float *)(param_1 + 0x10) - *(float *)(param_2 + 0x10)) <
                *(float *)(param_2 + 0x1c)) {
              param_3 = param_3 & 0xefffffff;
            }
          }
          if ((param_3 & 0x20000000U) != 0) {
            if (*(float *)(param_2 + 0x20) + *(float *)(param_1 + 0x24) <
                ABS(*(float *)(param_1 + 0x14) - *(float *)(param_2 + 0x14))) {
              return true;
            }
            if (*(float *)(param_1 + 0x24) +
                ABS(*(float *)(param_1 + 0x14) - *(float *)(param_2 + 0x14)) <
                *(float *)(param_2 + 0x20)) {
              param_3 = param_3 & 0xdfffffff;
            }
          }
          if ((param_3 & 0x40000000U) != 0) {
            if (*(float *)(param_2 + 0x24) + *(float *)(param_1 + 0x28) <
                ABS(*(float *)(param_1 + 0x18) - *(float *)(param_2 + 0x18))) {
              return true;
            }
            if (*(float *)(param_1 + 0x28) +
                ABS(*(float *)(param_1 + 0x18) - *(float *)(param_2 + 0x18)) <
                *(float *)(param_2 + 0x24)) {
              param_3 = param_3 & 0xbfffffff;
            }
          }
        }
        else if (iVar5 == -2) {
          param_3 = param_3 & 0x8fffffff;
        }
      }
      pfVar1 = *(float **)(param_1 + 0x30);
      if (*(byte *)(pfVar1 + 4) < 3) {
        fVar6 = *(float *)(param_2 + (uint)*(byte *)(pfVar1 + 4) * 4);
      }
      else {
        fVar6 = *(float *)(param_2 + 4) * pfVar1[1] + *(float *)param_2 * *pfVar1 +
                *(float *)(param_2 + 8) * pfVar1[2];
      }
      if (fVar6 + *(float *)(param_2 + 0xc) <= pfVar1[3]) goto LAB_00167ed7;
      if (fVar6 - *(float *)(param_2 + 0xc) < pfVar1[3]) break;
      param_1 = *(mnode_t **)(param_1 + 0x34);
      iVar5 = *(int *)param_1;
      if (iVar5 == 1) {
        return true;
      }
    }
    bVar2 = EnumerateLeafInSphere_R<true>(*(mnode_t **)(param_1 + 0x34),param_2,param_3);
    if (!bVar2) {
      return bVar2;
    }
LAB_00167ed7:
    param_1 = *(mnode_t **)(param_1 + 0x38);
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)