IsBoxIntersectingSphereExtents
0x000c5390 · 167 bytes · __cdecl
_Z30IsBoxIntersectingSphereExtentsRK6VectorS1_S1_f
Decompiled
undefined (4 params)
/* IsBoxIntersectingSphereExtents(Vector const&, Vector const&, Vector const&, float) */
bool IsBoxIntersectingSphereExtents(Vector *param_1,Vector *param_2,Vector *param_3,float param_4)
{
float fVar1;
float fVar2;
if (ABS(*(float *)param_3 - *(float *)param_1) <= *(float *)param_2) {
fVar1 = 0.0;
}
else {
fVar1 = ABS(*(float *)param_3 - *(float *)param_1) - *(float *)param_2;
fVar1 = fVar1 * fVar1;
}
if (*(float *)(param_2 + 4) < ABS(*(float *)(param_3 + 4) - *(float *)(param_1 + 4))) {
fVar2 = ABS(*(float *)(param_3 + 4) - *(float *)(param_1 + 4)) - *(float *)(param_2 + 4);
fVar1 = fVar1 + fVar2 * fVar2;
}
if (*(float *)(param_2 + 8) < ABS(*(float *)(param_3 + 8) - *(float *)(param_1 + 8))) {
fVar2 = ABS(*(float *)(param_3 + 8) - *(float *)(param_1 + 8)) - *(float *)(param_2 + 8);
fVar1 = fVar1 + fVar2 * fVar2;
}
return fVar1 < param_4 * param_4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.