CGameEventManager::AddListener
0x00164840 · 885 bytes · __thiscall
_ZN17CGameEventManager11AddListenerEPvP20CGameEventDescriptori
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGameEventManager::AddListener(void*, CGameEventDescriptor*, int) */
bool __thiscall
CGameEventManager::AddListener
(CGameEventManager *this,void *param_1,CGameEventDescriptor *param_2,int param_3)
{
int *piVar1;
CGameEventManager *pCVar2;
uint uVar3;
char *pcVar4;
bool bVar5;
uint uVar6;
int iVar7;
int iVar8;
int *piVar9;
char *pcVar10;
char *pcVar11;
CGameEventCallback *local_28;
CGameEventManager *local_24;
char *local_20;
local_20 = "CGameEventManager";
pCVar2 = this + 0x9c;
local_24 = pCVar2;
if (_SetSeed != 0) {
if (CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet == '\0') {
(**(code **)(_SetSeed + 0x5c))
(_SetSeed,pCVar2,&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,
"CGameEventManager");
CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet = '\x01';
if (_SetSeed == 0) goto LAB_001648fe;
}
(**(code **)(_SetSeed + 0x60))
(_SetSeed,0,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3eb,local_24,
&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,&DAT_002c48a3,local_20);
}
LAB_001648fe:
/* try { // try from 001648fe to 00164902 has its CatchHandler @ 00164bda */
uVar6 = ThreadGetCurrentId();
if (uVar6 == *(uint *)(this + 0x9c)) {
LAB_0016491e:
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + 1;
}
else {
LOCK();
uVar3 = *(uint *)pCVar2;
if (uVar3 == 0) {
*(uint *)pCVar2 = uVar6;
}
UNLOCK();
if (uVar3 == 0) goto LAB_0016491e;
/* try { // try from 00164ba4 to 00164ba8 has its CatchHandler @ 00164bda */
CThreadFastMutex::Lock((uint)pCVar2,uVar6);
}
/* try { // try from 00164974 to 001649bb has its CatchHandler @ 00164bef */
if ((_SetSeed != 0) &&
((**(code **)(_SetSeed + 100))
(_SetSeed,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3f3,
&CTelemetryLock::Locked()::tm_fmt,local_24,0), _SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,local_24,2,"/data/src/public/tier0/vprof_telemetry.h",0x3f4,
&CTelemetryLock::Locked()::tm_fmt,"%s Locked",local_20);
}
if ((param_1 == (void *)0x0) || (param_2 == (CGameEventDescriptor *)0x0)) {
bVar5 = false;
goto LAB_001649c9;
}
if (*(int *)(this + 0x24) < 1) {
LAB_00164a72:
local_28 = (CGameEventCallback *)0x0;
/* try { // try from 00164a80 to 00164b68 has its CatchHandler @ 00164bef */
local_28 = operator_new(8);
CUtlVector<CGameEventCallback*,CUtlMemory<CGameEventCallback*,int>>::InsertBefore
((CUtlVector<CGameEventCallback*,CUtlMemory<CGameEventCallback*,int>> *)(this + 0x18),
*(int *)(this + 0x24),&local_28);
*(void **)local_28 = param_1;
*(int *)(local_28 + 4) = param_3;
}
else {
local_28 = (CGameEventCallback *)**(undefined4 **)(this + 0x18);
if (param_1 != *(void **)local_28) {
iVar7 = 0;
do {
iVar7 = iVar7 + 1;
if (iVar7 == *(int *)(this + 0x24)) goto LAB_00164a72;
local_28 = (CGameEventCallback *)(*(undefined4 **)(this + 0x18))[iVar7];
} while (param_1 != *(void **)local_28);
}
}
iVar7 = *(int *)(param_2 + 0x18);
if (iVar7 < 1) {
LAB_00164ae0:
CUtlVector<CGameEventCallback*,CUtlMemory<CGameEventCallback*,int>>::InsertBefore
((CUtlVector<CGameEventCallback*,CUtlMemory<CGameEventCallback*,int>> *)
(param_2 + 0xc),iVar7,&local_28);
if (*(int *)(net_showeventlisteners._28_4_ + 0x30) != 0) {
pcVar4 = *(char **)(*(int *)(this + 0x7c) + *(int *)(param_2 + 4) * 0x18 + 0x10);
if (param_3 == 0) {
pcVar11 = "SERVERSIDE";
}
else {
piVar9 = (int *)s_GameListenerTypeMap;
do {
pcVar10 = (char *)piVar9[2];
pcVar11 = tokenset_t<int>::GetNameByToken(int)::unknown;
if (pcVar10 == (char *)0x0) break;
piVar1 = piVar9 + 3;
piVar9 = piVar9 + 2;
pcVar11 = pcVar10;
} while (param_3 != *piVar1);
}
pcVar10 = "UNKNOWN";
if (pcVar4 != (char *)0x0) {
pcVar10 = pcVar4;
}
Msg("[GAMEEVENT] Event \'%s\' added %s listener %p\n",pcVar10,pcVar11,param_1);
}
bVar5 = param_3 == 1 || param_3 == 4;
if (param_3 == 1 || param_3 == 4) {
this[0xa4] = (CGameEventManager)0x1;
goto LAB_001649c9;
}
}
else if ((CGameEventCallback *)**(undefined4 **)(param_2 + 0xc) != local_28) {
iVar8 = 0;
do {
iVar8 = iVar8 + 1;
if (iVar8 == iVar7) goto LAB_00164ae0;
} while ((CGameEventCallback *)(*(undefined4 **)(param_2 + 0xc))[iVar8] != local_28);
if (iVar8 == -1) goto LAB_00164ae0;
}
bVar5 = true;
LAB_001649c9:
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + -1;
if (*(int *)(this + 0xa0) == 0) {
LOCK();
*(uint *)pCVar2 = 0;
UNLOCK();
}
if ((local_24 != (CGameEventManager *)0x0) && (_SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,local_24,1,"/data/src/public/tier0/vprof_telemetry.h",0x3fa,
&CTelemetryLock::Unlocked()::tm_fmt,"%s Released",local_20);
}
return bVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.