CGameEventManager::~CGameEventManager
0x001656c0 · 204 bytes · __thiscall
_ZN17CGameEventManagerD1Ev
Decompiled
undefined (1 param)
/* CGameEventManager::~CGameEventManager() */
void __thiscall CGameEventManager::~CGameEventManager(CGameEventManager *this)
{
CUtlVector<CGameEventDescriptor,CUtlMemory<CGameEventDescriptor,int>> *this_00;
*(undefined ***)this = &PTR__CGameEventManager_002b0228;
Reset(this);
CUtlDict<int,int>::RemoveAll((CUtlDict<int,int> *)(this + 0x78));
CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
::RemoveAll((CUtlRBTree<CUtlMap<char_const*,int,int>::Node_t,int,CUtlMap<char_const*,int,int>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>>
*)(this + 0x78));
*(undefined4 *)(this + 0x90) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int> *)
(this + 0x7c));
*(undefined4 *)(this + 0x94) = 0xffffffff;
CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int>::Purge
((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,int,int>::Node_t,int>,int> *)
(this + 0x7c));
*(undefined4 *)(this + 0x70) = 0;
CUtlMemory<CUtlSymbol,int>::Purge((CUtlMemory<CUtlSymbol,int> *)(this + 100));
*(undefined4 *)(this + 0x74) = *(undefined4 *)(this + 100);
CUtlMemory<CUtlSymbol,int>::Purge((CUtlMemory<CUtlSymbol,int> *)(this + 100));
CUtlSymbolTable::~CUtlSymbolTable((CUtlSymbolTable *)(this + 0x2c));
*(undefined4 *)(this + 0x24) = 0;
CUtlMemory<CGameEventCallback*,int>::Purge((CUtlMemory<CGameEventCallback*,int> *)(this + 0x18));
*(undefined4 *)(this + 0x28) = *(undefined4 *)(this + 0x18);
this_00 = (CUtlVector<CGameEventDescriptor,CUtlMemory<CGameEventDescriptor,int>> *)(this + 4);
CUtlMemory<CGameEventCallback*,int>::Purge((CUtlMemory<CGameEventCallback*,int> *)(this + 0x18));
CUtlVector<CGameEventDescriptor,CUtlMemory<CGameEventDescriptor,int>>::RemoveAll(this_00);
CUtlMemory<CGameEventDescriptor,int>::Purge((CUtlMemory<CGameEventDescriptor,int> *)this_00);
*(undefined4 *)(this + 0x14) = *(undefined4 *)(this + 4);
CUtlMemory<CGameEventDescriptor,int>::Purge((CUtlMemory<CGameEventDescriptor,int> *)this_00);
*(undefined ***)this = &PTR__IBaseInterface_002b0110;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.