L L4D2node

CGameEventManager::Reset

0x001651b0 · 721 bytes · __thiscall

_ZN17CGameEventManager5ResetEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGameEventManager::Reset() */

uint __thiscall CGameEventManager::Reset(CGameEventManager *this)

{
  CGameEventManager *pCVar1;
  uint uVar2;
  uint uVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  int local_30;
  
  pCVar1 = this + 0x9c;
  if (_SetSeed != 0) {
    if (CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet == '\0') {
      (**(code **)(_SetSeed + 0x5c))
                (_SetSeed,pCVar1,&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,
                 "CGameEventManager");
      CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet = '\x01';
      if (_SetSeed == 0) goto LAB_0016526e;
    }
    (**(code **)(_SetSeed + 0x60))
              (_SetSeed,0,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3eb,pCVar1,
               &CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,&DAT_002c48a3,
               "CGameEventManager");
  }
LAB_0016526e:
                    /* try { // try from 0016526e to 00165272 has its CatchHandler @ 001654cf */
  uVar3 = ThreadGetCurrentId();
  if (uVar3 != *(uint *)(this + 0x9c)) {
    LOCK();
    uVar2 = *(uint *)pCVar1;
    if (uVar2 == 0) {
      *(uint *)pCVar1 = uVar3;
    }
    UNLOCK();
    if (uVar2 != 0) {
                    /* try { // try from 00165484 to 00165488 has its CatchHandler @ 001654cf */
      CThreadFastMutex::Lock((uint)pCVar1,uVar3);
      goto LAB_0016529d;
    }
  }
  *(int *)(this + 0xa0) = *(int *)(this + 0xa0) + 1;
LAB_0016529d:
                    /* try { // try from 001652e4 to 001653e0 has its CatchHandler @ 0016548e */
  if ((_SetSeed != 0) &&
     ((**(code **)(_SetSeed + 100))
                (_SetSeed,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3f3,
                 &CTelemetryLock::Locked()::tm_fmt,pCVar1,0), _SetSeed != 0)) {
    (**(code **)(_SetSeed + 0x6c))
              (_SetSeed,pCVar1,2,"/data/src/public/tier0/vprof_telemetry.h",0x3f4,
               &CTelemetryLock::Locked()::tm_fmt,"%s Locked","CGameEventManager");
  }
  iVar5 = *(int *)(this + 0x10);
  iVar6 = 0;
  local_30 = 0;
  if (0 < iVar5) {
    do {
      iVar4 = *(int *)(this + 4) + iVar6;
      if (*(int *)(iVar4 + 8) != 0) {
        KeyValues::deleteThis();
        *(undefined4 *)(iVar4 + 8) = 0;
      }
      *(undefined4 *)(iVar4 + 0x18) = 0;
      iVar6 = iVar6 + 0x34;
      CUtlMemory<CGameEventCallback*,int>::Purge
                ((CUtlMemory<CGameEventCallback*,int> *)(iVar4 + 0xc));
      local_30 = local_30 + 1;
      *(undefined4 *)(iVar4 + 0x1c) = *(undefined4 *)(iVar4 + 0xc);
    } while (local_30 != iVar5);
  }
  CUtlVector<CGameEventDescriptor,CUtlMemory<CGameEventDescriptor,int>>::RemoveAll
            ((CUtlVector<CGameEventDescriptor,CUtlMemory<CGameEventDescriptor,int>> *)(this + 4));
  iVar5 = 0;
  CUtlMemory<CGameEventDescriptor,int>::Purge((CUtlMemory<CGameEventDescriptor,int> *)(this + 4));
  *(undefined4 *)(this + 0x14) = *(undefined4 *)(this + 4);
  if (0 < *(int *)(this + 0x24)) {
    do {
      iVar6 = iVar5 * 4;
      iVar5 = iVar5 + 1;
      operator_delete(*(void **)(*(int *)(this + 0x18) + iVar6));
    } while (iVar5 < *(int *)(this + 0x24));
  }
  *(undefined4 *)(this + 0x24) = 0;
  CUtlMemory<CGameEventCallback*,int>::Purge((CUtlMemory<CGameEventCallback*,int> *)(this + 0x18));
  *(undefined4 *)(this + 0x28) = *(undefined4 *)(this + 0x18);
  CUtlSymbolTable::RemoveAll((CUtlSymbolTable *)(this + 0x2c));
  *(undefined4 *)(this + 0x70) = 0;
  CUtlDict<int,int>::RemoveAll((CUtlDict<int,int> *)(this + 0x78));
  this[0xa4] = (CGameEventManager)0x1;
  *(int *)(this + 0xa0) = *(int *)(this + 0xa0) + -1;
  uVar3 = *(uint *)(this + 0xa0);
  if (uVar3 == 0) {
    LOCK();
    uVar3 = *(uint *)pCVar1;
    *(uint *)pCVar1 = 0;
    UNLOCK();
  }
  if ((pCVar1 != (CGameEventManager *)0x0) && (uVar3 = 0, _SetSeed != 0)) {
    uVar3 = (**(code **)(_SetSeed + 0x6c))
                      (_SetSeed,pCVar1,1,"/data/src/public/tier0/vprof_telemetry.h",0x3fa,
                       &CTelemetryLock::Unlocked()::tm_fmt,"%s Released","CGameEventManager");
  }
  return uVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)