L L4D2node

CGameEventManager::CGameEventManager

0x001654e0 · 278 bytes · __thiscall

_ZN17CGameEventManagerC2Ev

Decompiled

undefined (1 param)

/* CGameEventManager::CGameEventManager() */

void __thiscall CGameEventManager::CGameEventManager(CGameEventManager *this)

{
  *(undefined ***)this = &PTR__CGameEventManager_002b0228;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  *(undefined4 *)(this + 0xc) = 0;
  *(undefined4 *)(this + 0x10) = 0;
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  *(undefined4 *)(this + 0x1c) = 0;
  *(undefined4 *)(this + 0x20) = 0;
  *(undefined4 *)(this + 0x24) = 0;
  *(undefined4 *)(this + 0x28) = 0;
                    /* try { // try from 00165556 to 0016555a has its CatchHandler @ 001655f6 */
  CUtlSymbolTable::CUtlSymbolTable((CUtlSymbolTable *)(this + 0x2c),0,0x10,false);
  *(undefined4 *)(this + 100) = 0;
  *(undefined4 *)(this + 0x68) = 0;
  *(undefined4 *)(this + 0x6c) = 0;
  *(undefined4 *)(this + 0x70) = 0;
  *(undefined4 *)(this + 0x74) = 0;
  *(undefined4 *)(this + 0x7c) = 0;
  *(undefined4 *)(this + 0x80) = 0;
  *(undefined4 *)(this + 0x84) = 0;
  *(undefined4 *)(this + 0x88) = 0xffffffff;
  *(undefined4 *)(this + 0x8c) = 0;
  *(undefined4 *)(this + 0x90) = 0xffffffff;
  *(undefined4 *)(this + 0x94) = 0xffffffff;
  *(undefined4 *)(this + 0x98) = 0;
  *(code **)(this + 0x78) = CaselessStringLessThan;
  *(undefined4 *)(this + 0x9c) = 0;
  *(undefined4 *)(this + 0xa0) = 0;
                    /* try { // try from 001655e9 to 001655ed has its CatchHandler @ 00165647 */
  Reset(this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)