CGameEventManager::AddListenerAll
0x00164c30 · 613 bytes · __thiscall
_ZN17CGameEventManager14AddListenerAllEPvi
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGameEventManager::AddListenerAll(void*, int) */
undefined4 __thiscall
CGameEventManager::AddListenerAll(CGameEventManager *this,void *param_1,int param_2)
{
CGameEventManager *pCVar1;
uint uVar2;
uint uVar3;
undefined4 uVar4;
int iVar5;
pCVar1 = this + 0x9c;
if (_SetSeed != 0) {
if (CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet == '\0') {
(**(code **)(_SetSeed + 0x5c))
(_SetSeed,pCVar1,&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,
"CGameEventManager");
CTelemetryLock::CTelemetryLock(void*,char_const*)::s_bNameSet = '\x01';
if (_SetSeed == 0) goto LAB_00164cee;
}
(**(code **)(_SetSeed + 0x60))
(_SetSeed,0,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3eb,pCVar1,
&CTelemetryLock::CTelemetryLock(void*,char_const*)::tm_fmt,&DAT_002c48a3,
"CGameEventManager");
}
LAB_00164cee:
/* try { // try from 00164cee to 00164cf2 has its CatchHandler @ 00164ede */
uVar3 = ThreadGetCurrentId();
if (uVar3 != *(uint *)(this + 0x9c)) {
LOCK();
uVar2 = *(uint *)pCVar1;
if (uVar2 == 0) {
*(uint *)pCVar1 = uVar3;
}
UNLOCK();
if (uVar2 != 0) {
/* try { // try from 00164e8c to 00164e90 has its CatchHandler @ 00164ede */
CThreadFastMutex::Lock((uint)pCVar1,uVar3);
goto LAB_00164d1d;
}
}
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + 1;
LAB_00164d1d:
/* try { // try from 00164d64 to 00164df7 has its CatchHandler @ 00164e9d */
if ((_SetSeed != 0) &&
((**(code **)(_SetSeed + 100))
(_SetSeed,0,0,"/data/src/public/tier0/vprof_telemetry.h",0x3f3,
&CTelemetryLock::Locked()::tm_fmt,pCVar1,0), _SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar1,2,"/data/src/public/tier0/vprof_telemetry.h",0x3f4,
&CTelemetryLock::Locked()::tm_fmt,"%s Locked","CGameEventManager");
}
if (param_1 == (void *)0x0) {
uVar4 = 0;
}
else {
iVar5 = 0;
if (0 < *(int *)(this + 0x10)) {
do {
AddListener(this,param_1,(CGameEventDescriptor *)(iVar5 * 0x34 + *(int *)(this + 4)),param_2
);
iVar5 = iVar5 + 1;
} while (iVar5 < *(int *)(this + 0x10));
}
DevMsg(
"Warning! Game event listener registerd for all events. Use newer game event interface.\n"
);
uVar4 = 1;
}
*(int *)(this + 0xa0) = *(int *)(this + 0xa0) + -1;
if (*(int *)(this + 0xa0) == 0) {
LOCK();
*(uint *)pCVar1 = 0;
UNLOCK();
}
if ((pCVar1 != (CGameEventManager *)0x0) && (_SetSeed != 0)) {
(**(code **)(_SetSeed + 0x6c))
(_SetSeed,pCVar1,1,"/data/src/public/tier0/vprof_telemetry.h",0x3fa,
&CTelemetryLock::Unlocked()::tm_fmt,"%s Released","CGameEventManager");
}
return uVar4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.