CGameEventManagerOld::AddListener
0x00166680 · 57 bytes · __thiscall
_ZN20CGameEventManagerOld11AddListenerEP18IGameEventListenerb
Decompiled
undefined (3 params)
/* CGameEventManagerOld::AddListener(IGameEventListener*, bool) */
void __thiscall
CGameEventManagerOld::AddListener
(CGameEventManagerOld *this,IGameEventListener *param_1,bool param_2)
{
if (!param_2) {
CGameEventManager::AddListenerAll((CGameEventManager *)&s_GameEventManager,param_1,4);
return;
}
CGameEventManager::AddListenerAll((CGameEventManager *)&s_GameEventManager,param_1,3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.