CUtlVector<SAddOnMetaData,CUtlMemory<SAddOnMetaData,int>>::Find
0x0015fe20 · 183 bytes · __thiscall
_ZNK10CUtlVectorI14SAddOnMetaData10CUtlMemoryIS0_iEE4FindERKS0_
Decompiled
undefined (2 params)
/* CUtlVector<SAddOnMetaData, CUtlMemory<SAddOnMetaData, int> >::Find(SAddOnMetaData const&) const
*/
int __thiscall
CUtlVector<SAddOnMetaData,CUtlMemory<SAddOnMetaData,int>>::Find
(CUtlVector<SAddOnMetaData,CUtlMemory<SAddOnMetaData,int>> *this,SAddOnMetaData *param_1)
{
int iVar1;
int iVar2;
int iVar3;
char *pcVar4;
iVar2 = 0;
if (0 < *(int *)(this + 0xc)) {
iVar3 = 0;
do {
pcVar4 = (char *)(*(int *)this + iVar2);
if ((*(int *)(param_1 + 0x100) == 0) ||
(*(int *)(param_1 + 0x100) == *(int *)(pcVar4 + 0x100))) {
if (param_1[0x80] != (SAddOnMetaData)0x0) {
iVar1 = V_strncmp(pcVar4 + 0x80,(char *)(param_1 + 0x80),0x80);
if (iVar1 != 0) goto LAB_0015fe61;
}
iVar1 = V_strncmp(pcVar4,(char *)param_1,0x80);
if (iVar1 == 0) {
return iVar3;
}
}
LAB_0015fe61:
iVar3 = iVar3 + 1;
iVar2 = iVar2 + 0x108;
} while (iVar3 < *(int *)(this + 0xc));
}
return -1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.