unload_all_addons
0x0015e4b0 · 144 bytes · __cdecl
_ZL17unload_all_addonsRK8CCommand
Decompiled
undefined (1 param)
/* unload_all_addons(CCommand const&) */
void unload_all_addons(CCommand *param_1)
{
int iVar1;
int in_GS_OFFSET;
char local_114 [260];
int local_10;
local_10 = *(int *)(in_GS_OFFSET + 0x14);
(**(code **)(*g_pFileSystem + 0x34))(g_pFileSystem,&DAT_002a0772,0,local_114,0x104);
iVar1 = _V_strrchr(local_114,';');
if (iVar1 != 0) {
V_strncpy(local_114,(char *)(iVar1 + 1),0x104);
}
FileSystem_RemoveAllAddonSearchPaths(local_114);
if (local_10 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.