L L4D2node

_GLOBAL__sub_I_g_pFileSystem

0x00096c30 · 861 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_g_pFileSystem(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  ConCommand::ConCommand
            ((ConCommand *)path_command,"path",path,"Show the engine filesystem path.",0,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,path_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)fs_printopenfiles_command,"fs_printopenfiles",fs_printopenfiles,
             "Show all files currently opened by the engine.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,fs_printopenfiles_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)fs_warning_level_command,"fs_warning_level",fs_warning_level,
             "Set the filesystem warning level.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,fs_warning_level_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)fs_syncdvddevcache_command,"fs_syncdvddevcache",fs_syncdvddevcache,
             "Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev."
             ,0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,fs_syncdvddevcache_command,&__dso_handle);
  s_vecAddonMetadata = 0;
  _DAT_0039faa8 = 0;
  _DAT_0039faac = 0;
  DAT_0039fab0 = 0;
  _DAT_0039fab4 = 0;
  __cxa_atexit(CUtlVector<SAddOnMetaData,CUtlMemory<SAddOnMetaData,int>>::~CUtlVector,
               &s_vecAddonMetadata,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)update_addon_paths_command,"update_addon_paths",update_addon_paths,
             "Reloads the search paths for game addons.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,update_addon_paths_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)unload_all_addons_command,"unload_all_addons",unload_all_addons,
             "Unloads all addons and addon search paths.",0,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,unload_all_addons_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)show_addon_load_order_command,"show_addon_load_order",
             show_addon_load_order,"Display\'s the load order for custom addon files.",0x80000,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,show_addon_load_order_command,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)show_addon_metadata_command,"show_addon_metadata",show_addon_metadata,
             "Display\'s the collected metadata for custom addon files.",0x80000,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,show_addon_metadata_command,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)