L L4D2node

CPointContentsEnum::TestEntity

0x0015d190 · 492 bytes · __cdecl

_ZN18CPointContentsEnum10TestEntityEP12CEngineTraceP12ICollideableRK6VectoriPiPS3_

Decompiled

undefined (6 params)

/* CPointContentsEnum::TestEntity(CEngineTrace*, ICollideable*, Vector const&, int, int*,
   ICollideable**) */

char CPointContentsEnum::TestEntity
               (CEngineTrace *param_1,ICollideable *param_2,Vector *param_3,int param_4,int *param_5
               ,ICollideable **param_6)

{
  code *pcVar1;
  char cVar2;
  uint uVar3;
  int *piVar4;
  undefined4 uVar5;
  ICollideable *pIVar6;
  int iVar7;
  QAngle *pQVar8;
  Vector *pVVar9;
  undefined4 local_cc;
  undefined4 local_c8;
  undefined4 local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  undefined1 local_70 [55];
  char local_39;
  
  if ((param_4 & 1U) != 0) {
    piVar4 = (int *)StaticPropMgr();
    pcVar1 = *(code **)(*piVar4 + 0x28);
    uVar5 = (*(code *)**(undefined4 **)param_2)(param_2);
    cVar2 = (*pcVar1)(piVar4,uVar5);
    if (cVar2 != '\0') {
      local_87 = 0;
      local_bc = 0;
      local_b8 = 0;
      local_b4 = 0;
      local_cc = *(undefined4 *)param_3;
      local_88 = 1;
      local_94 = 0;
      local_c8 = *(undefined4 *)(param_3 + 4);
      local_c4 = *(undefined4 *)(param_3 + 8);
      local_98 = 0;
      local_9c = 0;
      local_8c = 0;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      (**(code **)(*(int *)param_1 + 0x10))(param_1,&local_cc,0xffffffff,param_2,local_70);
      if (local_39 == '\0') {
        return '\0';
      }
      *param_5 = 1;
      pIVar6 = (ICollideable *)(**(code **)(*(int *)param_1 + 100))(param_1);
      *param_6 = pIVar6;
      return local_39;
    }
  }
  uVar3 = (**(code **)(*(int *)param_2 + 0x30))(param_2);
  if ((((uVar3 & 0x20) != 0) && (iVar7 = (**(code **)(*(int *)param_2 + 0x1c))(param_2), iVar7 != 0)
      ) && (*(int *)(iVar7 + 0x110) == 1)) {
    uVar3 = (**(code **)(*(int *)param_2 + 0x18))(param_2);
    if (((uVar3 < 0x800) && (iVar7 = (**(code **)(*(int *)param_2 + 0x1c))(param_2), iVar7 != 0)) &&
       (iVar7 = CM_InlineModelNumber(uVar3 - 1), iVar7 != 0)) {
      iVar7 = *(int *)(iVar7 + 0x24);
    }
    else {
      iVar7 = -1;
    }
    pQVar8 = (QAngle *)(**(code **)(*(int *)param_2 + 0x24))(param_2);
    pVVar9 = (Vector *)(**(code **)(*(int *)param_2 + 0x20))(param_2);
    uVar3 = CM_TransformedPointContents(param_3,iVar7,pVVar9,pQVar8);
    if ((param_4 & uVar3) == 0) {
      return '\0';
    }
    *param_5 = uVar3;
    *param_6 = param_2;
    return '\x01';
  }
  return '\0';
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)