CPointContentsEnum::TestEntity
0x0015d190 · 492 bytes · __cdecl
_ZN18CPointContentsEnum10TestEntityEP12CEngineTraceP12ICollideableRK6VectoriPiPS3_
Decompiled
undefined (6 params)
/* CPointContentsEnum::TestEntity(CEngineTrace*, ICollideable*, Vector const&, int, int*,
ICollideable**) */
char CPointContentsEnum::TestEntity
(CEngineTrace *param_1,ICollideable *param_2,Vector *param_3,int param_4,int *param_5
,ICollideable **param_6)
{
code *pcVar1;
char cVar2;
uint uVar3;
int *piVar4;
undefined4 uVar5;
ICollideable *pIVar6;
int iVar7;
QAngle *pQVar8;
Vector *pVVar9;
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
undefined1 local_70 [55];
char local_39;
if ((param_4 & 1U) != 0) {
piVar4 = (int *)StaticPropMgr();
pcVar1 = *(code **)(*piVar4 + 0x28);
uVar5 = (*(code *)**(undefined4 **)param_2)(param_2);
cVar2 = (*pcVar1)(piVar4,uVar5);
if (cVar2 != '\0') {
local_87 = 0;
local_bc = 0;
local_b8 = 0;
local_b4 = 0;
local_cc = *(undefined4 *)param_3;
local_88 = 1;
local_94 = 0;
local_c8 = *(undefined4 *)(param_3 + 4);
local_c4 = *(undefined4 *)(param_3 + 8);
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
(**(code **)(*(int *)param_1 + 0x10))(param_1,&local_cc,0xffffffff,param_2,local_70);
if (local_39 == '\0') {
return '\0';
}
*param_5 = 1;
pIVar6 = (ICollideable *)(**(code **)(*(int *)param_1 + 100))(param_1);
*param_6 = pIVar6;
return local_39;
}
}
uVar3 = (**(code **)(*(int *)param_2 + 0x30))(param_2);
if ((((uVar3 & 0x20) != 0) && (iVar7 = (**(code **)(*(int *)param_2 + 0x1c))(param_2), iVar7 != 0)
) && (*(int *)(iVar7 + 0x110) == 1)) {
uVar3 = (**(code **)(*(int *)param_2 + 0x18))(param_2);
if (((uVar3 < 0x800) && (iVar7 = (**(code **)(*(int *)param_2 + 0x1c))(param_2), iVar7 != 0)) &&
(iVar7 = CM_InlineModelNumber(uVar3 - 1), iVar7 != 0)) {
iVar7 = *(int *)(iVar7 + 0x24);
}
else {
iVar7 = -1;
}
pQVar8 = (QAngle *)(**(code **)(*(int *)param_2 + 0x24))(param_2);
pVVar9 = (Vector *)(**(code **)(*(int *)param_2 + 0x20))(param_2);
uVar3 = CM_TransformedPointContents(param_3,iVar7,pVVar9,pQVar8);
if ((param_4 & uVar3) == 0) {
return '\0';
}
*param_5 = uVar3;
*param_6 = param_2;
return '\x01';
}
return '\0';
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.